Latest version | 12.1.0 |
---|---|
Minimum Core | 10 |
Compatible Core | 12 |
Last updated | 14 minutes ago |
Created | 1 year ago |
Authors | |
Languages |
English German |
Systems | All systems |
Project source | Project URL |
Read-me | Readme URL |
Changelog | Changelog URL |
Take control over your players' canvas position and zoom (manually or by macro) for demonstrations and cinematics.
"One Thing to Pan Them! One Thing to Find Them! One Thing to Zoom them And to the GM's Canvas Bind Them!" |
Are you tired of your players complaining about things like...
It happens to me quite often that I (as the GM) like panning and scrolling around, enthusiastically trying to demonstrate something in the scene to my players, but I tend to forget that they cannot follow me on their screens! So I am frequently losing their attention without noticing.
And a more fancy thing: I like scripting big macros for playing cinematic animation sequences that do a lot of stuff across the scene. But then I forget that most of it won't be noticed by the players, as it happens to take place in a far-away corner of the scene that they are currently just not looking at! :(
This is why I've created this whole thing.
It is a systems-agnostic utility for keeping players' canvas position & zoom in sync with the GM's screen.
For instance, it allows to take over control of the players' canvas for a short time to draw their attention to important things ("Hey! Have a look at THIS!").
And it comes in handy for cinematic reasons, like in the animation sequence shown in the video demo. Feel free to experiment!
How to use it in macos? Best practices?
Dependencies & Compatibility?
See the Readme on the releated GitHub project for all the details: https://github.com/coffiarts/FoundryVTT-hot-pan
This package is only available through 'The Forge Marketplace'. Please check the download instructions on 'The Forge Marketplace'.
You can install this package directly to your Forge account.
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