module

Health Estimate

Endorsements
21
Installs
24.24%
Comments
3
Latest version35.1.1
Minimum Core12
Compatible Core12
Last updated1 day ago
Created6 years ago
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Systems Archmage
D35E
Dungeonworld
Fate
Lancer
Numenera
Ose
Pf1
Pf2e
Ryuutama
Shadowrun5e
Swade
Symbaroum
Twodsix
Wfrp4e
Worldbuilding
Starfinder
Dnd5e
Blades-in-the-dark
Foundryvtt-reve-de-dragon
Uesrpg-d100
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example image

Features & Usage

Hover over a token to see a estimate of their health. Check out the module's settings for ways to customize its looks, when it is displayed and set different estimates for different types of actors.

Help

Supported Systems

Health Estimate supports over 40 different systems and attempts to be as system-agnostic as possible. There are too many to list them all.

By default, if your system has a primary attribute set to the HP stat (e.g. game.system.primaryTokenAttribute), Health Estimate will use and might work without requiring any setup. Results may vary if there are extra stats or if certain actors don't use that attribute.

If it doesn't work right out of the box, you can set the Hit Points Attribute Data Path and Fraction Equation module settings to fit your game. If even then it won't work as expected, consider opening an issue on the module's repo.

How to show the skull icon on tokens after they're dead automatically?

This module does not do that. The module shows "Dead" over defeated tokens and that skull icon is the original "Defeated" overlay when a token is set as defeated in combat.

How do you hide the estimate while uharmed?

Create an estimate at 100% with an empty label or set the last estimate's to 99.9%.

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3 Comments
harakeke
5 years ago

Is there a way to have the text displayed at all times, rather than only on mouseover. It would be nice to use this mod to completely replace the health bars in player view.

IndigoGnat
5 years ago
Reply to  harakeke

+1 to this idea. brilliant.

Biomatrix
3 years ago

One of my players recommended me this module – i love it! 🙂 Good job mate.

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