module

Health Estimate

Endorsements
19
Installs
23.45%
Comments
3
Latest version29.5.10
Minimum Core9
Compatible Core9
Last updated2 weeks ago
Created2 years ago
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Systems Archmage
D35E
Dungeonworld
Fate
Lancer
Numenera
Ose
Pf1
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Ryuutama
Shadowrun5e
Swade
Symbaroum
Twodsix
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Worldbuilding
Starfinder
Dnd5e
Blades-in-the-dark
Foundryvtt-reve-de-dragon
Uesrpg-d100
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A simple module for showing estimated health level of an enemy on mouseover, similar to Baldur's Gate games. Comes with a wide array of options to customize its behavior.

example image

Supported Systems

Health Estimate supports over 40 different systems, plus a system-agnostic support. It's too many to be listed. Health Estimate should work with most systems as long as you set the Hit Points Attribute Data Path and Fraction Equation module settings to fit your game. If even then it won't work as expected, consider opening an issue on the module's repo.

Help

How to show the skull icon on tokens after they're dead automatically?

This module does not do that, it normally only marks NPCs as dead if they were targetted by the Mark Dead keybind or macro.

How to hide the estimate from some characters?

Configure Controls > Health Estimate > Hide Estimates (or Hide Estimates and Names)

Selected tokens get their estimates hidden. Rerun the keybind on tokens to revert it.

How to hide the estimate while out of combat or undamaged?

Check out the "Behavior" and "Show Only on Combat" settings for more control over the estimates' behavior.

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harakeke
1 year ago

Is there a way to have the text displayed at all times, rather than only on mouseover. It would be nice to use this mod to completely replace the health bars in player view.

IndigoGnat
1 year ago
Reply to  harakeke

+1 to this idea. brilliant.

Biomatrix
23 days ago

One of my players recommended me this module – i love it! 🙂 Good job mate.

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