module

Advanced Magic - Spell Point System 5e

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Latest version3.3.11
Minimum Core14
Compatible Core14.364
Last updated1 week ago
Created5 years ago
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Systems Dnd5e
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Advanced Magic - Spell Points System 5e

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FoundryVTT module for using Spell Point in D&D5e.

Not using spellpoints for your games? Well, you should, spellpoints are much better than slots!!

This module uses the variant rules found in the DMG to allow characters to cast spells using a resource named "Spell Points". It also allows you to create your custom Spell Points / Mana rules and advancement system.

Help and feature request

Changelog

https://github.com/misthero/dnd5e-spellpoints/blob/main/CHANGELOG.md

Installation Instructions

  • Copy https://github.com/misthero/dnd5e-spellpoints/releases/latest/download/module.json into the module installer inside Foundry when it asks for the manifest
  • Launch your world, go to Settings → Module Settings and enable "Advanced Magic - Spell Points System 5e" (dnd5e-spellpoints)
  • Find the SpellPoints item from the module compendium and import it
  • Drag the item onto every character or NPC that should use Spell Points

Notice: Slots won't disappear from character sheets, but they won't be used.

Features

  • Configurable formulas: All numerical fields use FoundryVTT's Roll class
    • SpellPointMaximum Base Formula (applies only with spell slots)
    • SpellPointMaximum Slot Multiplier (default: 1)
    • Health Penalty Multiplier (from Advanced Magic)
  • Variant rule to cast spells using HP when out of spell points

DnD v3/v4 Specific Features (spellpoints Item)

  • Configurable Item Name
  • Automatic spellpoint bar on character sheet
  • Per-character configuration and progression
  • Class-specific progression (Full/Half/Third casters)
  • Custom spell level costs

spellpoints on sheet

Example Custom Formulas

DMG

Base Formula: 0
Spell Point Multiplier: 1

Advanced Magic

Base Formula:
ceil(
  (
    1 * @spells.spell1.max +
    2 * @spells.spell2.max +
    3 * @spells.spell3.max +
    4 * @spells.spell4.max +
    5 * @spells.spell5.max +
    6 * @spells.spell6.max +
    7 * @spells.spell7.max +
    8 * @spells.spell8.max +
    9 * @spells.spell9.max
  ) / 2
)
+
@attributes.spelldc - 8 - @attributes.prof

Spell Point Multiplier: 0

Making Your Own Formula

Foundry VTT V9+ macro script:

console.log(actor.getRollData())

Test formulas in chat:

/roll { @abilities.wis.mod, @abilities.int.mod, @abilities.cha.mod}kh

Active Effects

Use attribute key: dnd5espellpoints

Active Effect Examples

Attribute Key Change Mode Value Result
dnd5espellpoints.system.uses.max Custom 5 Set max uses to 5
dnd5espellpoints.system.uses.max Custom +5 Increase max by 5
dnd5espellpoints.system.uses.max Custom *5 Multiply max by 5

Macro Helpers

// Get spellpoints item
const item = getSpellPointsItem(actor);

// Modify spellpoints
alterSpellPoints(actor, '-1d20');       // Remove random value
alterSpellPoints(actor, '10');          // Set uses to 10
alterSpellPoints(actor, null, '+10');   // Increase max by 10
alterSpellPoints(actor, '5', '10');     // Set uses=5 and max=10

To Do

  • Add configurable daily limits for high-level slots (6+)

Incompatibility

None currently reported

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