module

Crafting Core (DnD 5e)

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Latest version0.2.3
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Last updated9 hours ago
Created9 hours ago
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Languages English
Systems Dnd5e
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Crafting Core (DnD 5e)

Crafting Core is a GM-authoritative crafting, harvesting, and material framework for Foundry Virtual Tabletop, built specifically for D&D 5e.

Crafting Core on GitHub

Build simple timed crafts or persistent multi-rest Crafting Projects, publish learnable Recipe/Formula/Blueprint/Manual Items, control what players can see, harvest creatures, generate environmental resources, and keep the entire material flow inside native Foundry and D&D 5e documents.

v0.1.0 Stable Foundation

  • Private Recipe Drafts keep GM edits separate from the live published version.
  • Knowledge Base manages the authoritative Crafting Core - Learn Sources Compendium.
  • Publish / Update Published Source deliberately promotes Draft changes to the live Compendium source.
  • Learn Recipe works through direct Compendium distribution or normal World Item workflows.
  • Unlearn removes Character knowledge without unpublishing the global source.
  • Unpublish removes the authoritative source and makes Characters forget it, while already-started Projects preserve their frozen snapshots.
  • Stable Recipe identity prevents duplicate learning from multiple physical copies.

Crafting

  • GM-authored Recipes using normal D&D 5e Items as ingredients and outputs.
  • Timed Crafting for simple second-based jobs.
  • Crafting Projects with reserved materials, Work Periods, Short/Long Rest cadence, Progress Checks, configurable failure consequences, Extra Effort, and Final Crafting Checks.
  • Frozen Project snapshots protect work already in progress from later Recipe edits.
  • Player Visibility controls ingredients, proficiencies, DCs, progress, consequences, descriptions, and other Recipe information.

Harvesting & Materials

  • 229 curated built-in materials stored as native D&D 5e Loot / Trade Good Items.
  • Creature Scanner analyzes configured Actor sources without modifying the source Actors.
  • Harvest Profiles use rarity pools, separate Essence generation, and GM-authored Pinpoint Overrides.
  • Token Harvest supports configurable handling of existing NPC gear.
  • Generate Materials supports Manual Creature Harvest, Environment Gathering, and Game Hunt.
  • Preview-first generation can create World loot or optional Hidden Item Piles.

Compatibility

  • Foundry VTT: minimum 14, verified 14.365
  • D&D 5e: 5.3.3
  • Item Piles: optional

Complete Manual

The complete v0.1.0 manual documents Drafts, Knowledge Base, learning/unlearning, Crafting Projects, materials, harvesting, generation, settings, workflows, and troubleshooting.

Open the Complete Crafting Core Manual (PDF)

More from Hammer-PvP

Crafting Core is part of a growing collection of Foundry VTT tools designed to complement one another. Explore the other Hammer-PvP modules when you want character creation, custom item authoring, economy management, or audio tools alongside your crafting workflow.

Support the Creator

Thank you for using Crafting Core. If the module helps your table and you would like to support continued development, you can do so through Buy Me a Coffee.

Buy Me a Coffee

Bug Reports & Feature Requests

Report a Bug / Request a Feature

AI-Assisted Development

Crafting Core is an original project designed and directed by its creator. AI tools were used to assist with code, documentation, review, and debugging. The module's concepts, mechanics, design decisions, testing, and final implementation choices remain under the creator's responsibility.

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