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DMDave - Water Weird Ruins

Latest version1.0.0
Minimum Core9
Compatible Core9
Last updated1 year ago
Created1 year ago
Systems Dnd5e
Project source Project URL

Dungeons & Lairs #41: Water Weird Ruins

Need to set up a session and have little time? Drop this in for play at levels 8, 11, 14, or 17!

Water Weird Ruins is a Fifth Edition plug-in adventure for four characters with an average party level (APL) of 8, 11, 14, or 17. This addon offers details for each level and makes adjustments accordingly. Deadly elementals, both living and undead, haunt the crumbling ruins of a flying castle. Characters exploring the ruins discover clues pointing towards vast wealth hidden in the ruins' numerous secret areas.

Welcome to The Flying Castle of Tovin the Disfigured

A few hundred feet above the gray pines of the Venomous Forest near the village of Darkwell hover the crumbling ruins of a flying castle. Once the home to Tovin the Disfigured, a crude mage of ill-repute, the old castle now hides all manner of creatures, dark and deadly. Venomous wyverns encircle the castle and the other flying islands surrounding it. Water weirds, mimics, and other magical monstrosities continue to ward off treasure hunters within the ruins themselves. In the castle's undercroft, a derelict vampire named Leandro the Wretched makes his lair. And in the castle mote's lowest levels, gem-hungry xorns swim through the unworked stone and soil, desperate for their next meal.

This adventure covers only one slice of Tovin's Flying Castle. Get the other adventures featuring this castle:

  • Dungeons & Lairs #42: Wyvern Motes
  • Dungeons & Lairs #43: Vampire Undercroft
  • Dungeons & Lairs #44: Xorn Tunnels


As a DMDave adventure, you can expect the following features and benefits:

  • Original Artwork. DMDave-brand products include their own original artwork for you to enjoy.
  • Professional Cartography. DMDave designed the map for Tovin's Flying Castle. Enjoy the clean lines and interesting designs of this map.
  • Endless Customization Options. Thanks to their adaptable nature, the Dungeons & Lairs adventures can fit into any campaign setting.
  • Lighting and Vision. Experience all of the awesomeness that is Foundry VTT with fully realized walls and lighting.

Quick Guide

System: DnD 5E
Starting Level: 8, 11, 14, or 17
Length: One-Shot (1-2 sessions)
Installation: Module

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