Deadlands (SWADE) Gun Enchantments

Latest version1.3.0
Minimum Core0.8.6
Compatible Core0.8.6
Last updated6 days ago
Created2 months ago
Languages English
Systems All systems
Dependencies FXMaster
Savage Worlds Adventure Edition
Project source Project URL

Deadlands (SWADE) Gun Enchantments

Make your weapons feel more real in your Deadlands (SWADE) games in foundry VTT, with different sounds and animation for each “type” of gun, the “FxMaster” module is required to play the animation, all the sounds are included in the module, and the default animation files are from the “Jack Kerouac’s Animated Spell Effects” module, but you can configure your own ones!!


How does it works

The module captures the moment in which the selected token makes an item skill roll, looks for the name of that item, compares it with the configuration to know if the items belong to a specific type of weapon, obtains the roll´s result and plays the animation and a sound depending on the case:


  • If the roll was a success (with or without a “raise”) the sound of the weapon is played (different depending on the weapon type) as well as the animation of the weapon’s flash, (or in some cases another animation, for example a “laser gun” type have a different and specific animation)
  • If the roll was a failure, apart from the sound that is played in the case of success, a “ricochet” sound of the bullet is also reproduced (does not apply in the case of arrows or some other types that don’t ricochet).
  • If the roll is a fumble or critical failue, neither the firearm animation nor the sound of the shot is reproduced, but instead a “click” sound is played to represent that the weapon is jammed or any other problem that may occur (this does not apply in the case of arrows).


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