module

Daggerheart GM HUD

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Latest version2.1.0
Minimum Core
Compatible Core
Last updated3 weeks ago
Created1 year ago
Authors
Languages
Systems Daggerheart
Project source Project URL

ko-fi

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Looking for the player's module? Go here >> https://foundryvtt.com/packages/daggerheart-hud

Daggerheart GM HUD

A streamlined HUD for Game Masters running Daggerheart sessions, providing quick access to adversary information and actions without cluttering the interface.

image

 

 

HUD Mouse Controls:

On the Core (Portrait Area):

  • Click n' drag: moves HUD around the screen
  • Double click: opens the adversary's character sheet

On the Resources (Left Side):

  • Reaction Roll Button: Click to roll a reaction for the adversary
  • HP & Stress: Left-click = +1, Right-click = -1
  • Difficulty: Displays the adversary's difficulty rating

On the Attack (Right Side):

  • Attack Icon: Click to roll the adversary's primary attack
  • Shows attack bonus, range, damage, and damage type

Features Panel:

  • Features Button: Toggle to open/close the features panel
  • Feature Icons: Click to execute feature actions (if available)
  • Chat Button: Send feature description to chat
  • Panel: Automatically positions above or below the HUD based on available screen space

Features

  • Compact Layout: Essential adversary information in a minimal interface
  • Smart Positioning: HUD remembers its position and features panel adapts to screen boundaries
  • Quick Actions: One-click access to attacks, reactions, and resource adjustments
  • Feature Management: Browse and execute adversary features with detailed descriptions
  • Draggable Interface: Position the HUD anywhere on screen for optimal workflow
  • Theme Support: Multiple color themes to match your campaign aesthetic
  • Ring Customization: Custom portrait frames and scaling options

GM Workflow

  1. Select an adversary token - The HUD automatically appears for GM users
  2. Quick resource tracking - Adjust HP/Stress with simple clicks
  3. Roll attacks and reactions - Single-click combat actions
  4. Access features - Toggle the features panel for special abilities
  5. Move freely - Drag the HUD to your preferred screen position

Settings

Theme Options:

Choose from multiple color schemes:

  • Default (Golden)
  • Shadowveil (Purple)
  • Ironclad (Blue)
  • Wildfire (Orange)
  • Frostbite (Cyan)

 

image

Ring Frame Customization:

  • Custom Ring Frame: Upload your own portrait frame image
  • Ring Frame Scale: Adjust the size of the frame overlay (-25% to +25%)
  • Disable Ring Frames: don't load any ring, useful if you already use rings on the tokens (i.e., Tokenizer module)

image

Installation

Go to Add-on Modules and search for "daggerheart gm hud ". And while you're there, look for the player's version too: "daggerheart hud".

OR

Use the link below for a manual installation:

Manifest URL:

https://raw.githubusercontent.com/mordachai/daggerheart-gm-hud/main/module.json


REMEMBER TO ACTIVATE THE MODULE IN THE SETTINGS OF YOUR WORLD.

Requirements

  • Foundry VTT v13+
  • Daggerheart system
  • GM user permissions (This module only functions for Game Masters)

Usage Notes

  • The HUD only appears when you select adversary-type actors as a GM
  • Multiple adversary selection will show the HUD for the last selected token
  • The HUD automatically closes when no adversary tokens are selected
  • Features panel intelligently positions itself to avoid covering the main HUD
  • All position and theme preferences are saved per-user

License

MIT License

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