|File size||9 B|
|Last updated||1 year ago|
|Created||1 year ago|
|Project source||Project URL|
|Report bugs||Bug tracker URL|
Crossblade is an audio module that enables the GM to define playlist sounds that crossfade in and out between synchronous multi-layered sound files based on triggers. The result is an adaptive music soundtrack that responds dynamically to the game's state, such as the ebb and flow of a combat encounter.
What does this module do?
With Crossblade, you can setup playlist sounds that employ techniques sometimes used in video game soundtracks known as vertical re-orchestration or soundtrack switching. The basic idea is that the sound is composed of multiple layers of audio. Each layer is its own audio file, but each represents a different version or instrumental component of the same song. When a Crossblade-configured sound is playing, Crossblade will respond to events that happen in the game and automatically fade in or out each layer as configured. As layers fade in and out, the tone of the currently playing song changes, but the change happens "in place" without the song ending and is seamless compared to starting another sound entirely.
A Crossblade-configured sound can be part of a larger playlist of sounds, of which any or none of the other sounds could be configured with additional sound layers. Crossblade will only attempt to crossfade currently playing sounds that are configured with additional layers—any other sound will play as normal without Crossblade interfering.
Crossblade does not come with any audio files. You will have to provide those yourself.
For instructions how to use Crossblade, check out the wiki.
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: crossblade or copy its manifest URL:
And paste it to the input box at the bottom of your window.
You can install this package directly to your Forge account.
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