module

Cyberpunk RED - Combat HUD

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Latest version1.1.3
Minimum Core12
Compatible Core12
Last updated1 month ago
Created1 month ago
Authors
Languages English
Systems Cyberpunk-red-core
Project source Project URL
Report bugs Bug tracker URL
Read-me Readme URL
Changelog Changelog URL
License License URL

A sleek, always-on combat HUD for the Cyberpunk RED - CORE system on Foundry VTT V12.

Instead of constantly opening the character sheet during combat, this module provides a persistent action bar at the bottom of the screen. Select a token (or use your assigned character) and gain instant access to combat actions, weapons, skills, armor, role abilities, netrunning, and more.

Designed to integrate seamlessly with the Cyberpunk RED system, every roll uses the system's native mechanics, ensuring full compatibility with existing rules and automation.

Features

  • Persistent combat HUD
  • Character portrait, identity and wound status
  • Interactive HP, armor and shield management
  • Humanity, LUCK and Death Save controls
  • One-click STAT rolls
  • Complete weapon controls
    • Attack & Damage
    • Reload
    • Ammo switching
    • Autofire, Suppressive Fire and Aimed Shot
    • Aimed location selector
  • Searchable skills menu with favourites
  • Role ability support
  • Full Netrunning Interface panel
  • Initiative display and End Turn button
  • Weapon & Cyberdeck equipment management
  • Per-user customization (scale, position, fallback character, toggle)

Native System Integration

The HUD does not replace Cyberpunk RED's mechanics—it uses them.

All rolls, attacks, damage, ammunition handling, critical injuries, wound penalties, luck spending and chat cards are processed through the official Cyberpunk RED - CORE roll pipeline, making the HUD behave exactly like the character sheet.

Compatibility

  • Foundry VTT V12
  • Cyberpunk RED - CORE v0.92.x
  • Characters
  • Mooks

Disclaimer

This is an unofficial, independent module and is not affiliated with R. Talsorian Games. It requires the Cyberpunk RED - CORE game system to function.

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