module

Combat Ready!

Endorsements
7
Installs
10.42%
Comments
0
Latest version3.2.1
Minimum Core0.8.6
Compatible Core0.8.9
Last updated1 week ago
Created1 year ago
Authors
Languages English
Français (French)
Italiano (Italian)
Nederlands (Dutch)
Português (Brasil)
日本語 (Japanese)
简体中文 (Chinese [Simplified])
한국어 (Korean)
Systems All systems
Dependencies lib - ColorSettings
socketlib
Project source Project URL
Read-me Readme URL
Changelog Changelog URL
License License URL

Shows a graphic + sound for players a round just before a player's turn (Next Up) and during their turn.

It uses a light-box style darkening of the canvas to catch their attention as well as an animated graphic + sound. The player then needs to click the banner to either acknowledge their turn is coming up, or take their turn. If they somehow still don't know its their turn then that's a problem between chair and keyboard.

Note that for "Next UP" rather than having the graphic go away entirely, it just puts opacity on the banner as a constant reminder for the player to plan for their turn for when it does come up. Works with hidden combatants too, such that even if there's a block of hidden enemies you're working on as GM, they'll know when their turn is 'next' due to the graphic as to not catch them by surprise.

The combat timer is simply a bar along the bottom of the screen. By default it is configured for 3m, but this can be changed in the settings. When the bar reaches 3m, or the custom value, an 'expired' sound will play, but it does not automatically advance the turn. Shame is good enough in my opinion. If you need to pause the timer, it responds to FVTT's pause mechanic.

Subscribe
Notify of
0 Comments
Inline Feedbacks
View all comments
0
Would love your thoughts, please comment.x
()
x