Latest version | 1.4 |
---|---|
Minimum Core | 10 |
Compatible Core | 11 |
Last updated | 1 year ago |
Created | 1 year ago |
Authors |
|
Languages |
English |
Systems | All systems |
Project source | Project URL |
Report bugs | Bug tracker URL |
Read-me | Readme URL |
Changelog | Changelog URL |
License | License URL |
A system-agnostic FoundryVTT module for modifying and extending the standard Combat Tracker.
Adds features to the standard Combat Tracker like name hiding, hide/obscure initiative/combatant based on type/disposition/visibility/ownership, reverse initiative order, groups, group initiative, custom combat phases, multiple combatants for the same token, display token dispositions and many more.
All features optional, configurable and works together
Combatant Groups
Custom defined combat phases
Custom defined round set
Reverse initiative order
Multiple combatants for the same token
Obscure(hide) combatant information/entry for non-GMs in/on:
Combat Tracker
Combatant and/or combatant initiative value based on
Combatant name
Combatant visibility(not to be confused with token visibility)
Combatants Active Effects for tokens on the Combat Tracker
Canvas(scene)
Show information in Combat Tracker(for GMs and/or Players)
Change token disposition/visibility from Combat Tracker
Quick input field to modify current initiative value
Pan to token in Combat Tracker for players
Select, pan and zoom to type/group combatants for GMs
Add tokens from scene based on token type and/or disposition
Ramses800(Ramses800#8517)@Foundry Discord Server
Depending on current module setting, various interface elements are added/displayed.
In the screenshot below, a scenario with all module options enabled, to the left is the GMs screen, to the right is the Alban´s player screen. Alban´s player can not see Orc Shaman(invisible) or Orc Archer 2(blocked line of sight), he can not see any other tokens/combatants active effects or the name of masked combatants. The token Eva has disposition of SECRET and therefore her initiative is hidden from Alban. Alban has also been granted a second action(duplicated combatant).
In this scenario, Alban´s player can only see other players that has a FRIENDLY disposition
Same scenario as demo 2 but with phases disabled
All menus available content is controlled by the module current settings
If any options are enabled, a command button is added to the Encounter Controls
For each command, a sub dropdown menu will open with the following selections possible
Create a new group with no members
Creates a group based on all combatants of that type. If group already exist, it will be updated
This will remove all members from all existing groups without deleting any groups.
This will remove all members from all existing groups and delete all groups.
Opens the group editor form for selected group
See sections on Groups for more information
The Encounter Control Dropdown also have shortcuts to
Creates group from selected token and joins all combatants with this token to the created group. The combatant that triggered the group creation will be added first to the group and designated group leader. If the group already exist, it will be updated.
Creates group from selected actor and joins all combatants with this actor to the created group. The combatant that triggered the group creation will be added first to the group and designated group leader. If the group already exist, it will be updated.
Creates group from selected actor folder and joins all combatants with actors in the same folder to the created group. The combatant that triggered the group creation will be added first to the group and designated group leader. If the folder has a color, the group will use that color. If the group already exist, it will be updated.
Joins the selected combatant to the group
Opens the group editor form for selected group
Make selected combatant group leader
This will set the combatant to ungrouped.
Each phase has a command control that can assign(move) a selection of combatants to it.
This will take a random combatant from the Unset phase.
Combatants in a group that shares the initiative and option for Phase sharing enabled, will be handled as a single combatant and if selected by the random dice, all members of that group will be assigned to the same phase.
If a combatant has more active effects than can be displayed in the combat tracker, all effects will be replaced by a summary icon. This icon has a tooltip that displays all effects.
Foundry version 10, 11
This module uses two definitions that can be confusing, Round Set and Phases. The actual label for these functionalities differs between RPG systems but for the module functionality these are the definitions used. Round Set and Phases can be enabled at the same time.
A Round Set is a set of Foundry rounds, meaning you can define phases, segments or whatever your system call them and have the combat tracker go from one round to another and start again with the first round.
Use the Round Set Editor found in the module´s Configure Game Settings or, when Round Set is enabled, the Encounter Control Dropdown, to define custom rounds.
A Phase is a part of a Foundry round. This feature divides the Foundry round into phases which each has its own initiative order. Combatants is assigned to a phase. You can use any naming for phases, it could be like in the example below or just "Players", "Enemies", "Allies" etc.
A "Unset" phase is always added to the defined phases and will be the default phase a combatant is assigned to when added to an encounter. The name displayed for the Unset phase can be changed in settings.
Use the Phase Editor found in the module´s Configure Game Settings or, when Phases is enabled, the Encounter Control Dropdown, to define custom phases.
Groups comes in two major flavors, groups that shares initiative and groups that does not share initiatives.
The first combatant added to a group will be designated the default group leader, this can be changed later with the combatant dropdown menu command Set as group leader.
Groups are only visible to GMs.
Indicated by a dashed left border.
Combatants in a non-sharing group are treated as any other combatant. The grouping is merely a logical extension to be used for helping the GM to keep gangs/bands/strike teams etc. together and use overall commands like Mask/Unmask/Reveal/Select etc.
Indicated by a solid left border
Combatants in a sharing group is handles as a single combatant, if initiative (or phase if option is checked) is changed for one combatant in the group, the others are updated to match.
The group leader´s initiative will be used for Roll All/Roll NPC commands and also the sorting in Combat Tracker and Group Editor
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: combat-tracker-extensions or copy its manifest URL:
And paste it to the input box at the bottom of your window.
You can install this package directly to your Forge account.
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