|Last updated||3 months ago|
|Created||10 months ago|
|Project source||Project URL|
Combat Numbers is a FoundryVTT module which showcases bouncing combat text on tokens, similar to old-school JRPGs. There's still work to do, but it allows for fine-grained control on what is broadcast to other players when an actor's HP changes.
If you have a system you would like to use but it is not in the list above, it may just work out of the box! If you're finding that it is not or misbehaving, read the section entitled "Advanced Customization for Unsupported Systems".
Combat Numbers includes an additional Canvas Layer Control button in the toolbar, seen as "#". Currently, this is only available for GMs. When clicked, you are presented with two toggleable options:
Adjust Combat Numbers settings within your macros! You can access the API via
window.combatNumbers, and have access to these methods which affect the canvas layer controls:
For example, to stop broadcasting HP changes as a GM, you could run:
Currently, it's tough to support every popular system out there for Foundry. In the module settings, you can specify "HP Object Path" and "Temporary HP Object Path". Some Foundry VTT systems support HP in a slightly different object structure. If you know how Actor and Token entities structure their data for the HP and temp HP attributes, you can specify this here.
For example, the default HP Object Path for the DnD5e system is
attributes.hp.value. For the Old-School Essentials system, it is
drdwingfor this localisation!
tougefor this localisation!
xdyfor this localisation!
Please see the Changelog for all changes between updates
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: combat-numbers or copy its manifest URL:
And paste it to the input box at the bottom of your window.
You can install this package directly to your Forge account.
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