module

Clocks 🕑 Progress Clocks

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Latest version1.3.5
Minimum Core0.7.0
Compatible Core0.7.9
File size126 B
Last updated5 months ago
Created7 months ago
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Systems All systems
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Create Blades in the Dark-esque progress clocks. Supports both ad hoc Tile Clocks for use in a single scene and long-lasting Actor Clocks.

Screenshot showing various features of the Clocks module.

 

Clock Actors

Clock Actors live in your Actors tab (and can be dragged onto a scene as a token). To get started, create a new NPC actor and select the "dnd5e.ClockSheet" sheet. You'll probably still see the mystery man character artwork; change a clock setting (such as theme or size) or hit the Reset button (between the plus/minus buttons) to generate the correct clock artwork.

Animated GIF showing usage of Clock Actors.

 

Clock Tiles

Clock Tiles are useful for quick, disposable clocks you'd like to drop onto the scene but don't plan to keep around for long. Click the new Clock button in the Tiles toolbar and a new clock will be dropped into the middle of your scene (you may need to scroll to see it). When you select and right-click the clock you'll see a new set of controls on the left that let you switch the clock's theme, cycle through clock sizes, and increment/decrement progress on the clock.

Animated GIF showing usage of Clock Tiles.

 

Attributions

Clock artwork by Tim Denee (@dog_blink).

 

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