Latest version | 3.1 |
---|---|
Minimum Core | 0.8.6 |
Compatible Core | 9 |
Last updated | 3 years ago |
Created | 4 years ago |
Authors |
|
Languages |
English |
Systems |
Dnd5e |
Dependencies |
Dungeons & Dragons Fifth Edition |
Project source | Project URL |
Report bugs | Bug tracker URL |
Read-me | Readme URL |
Better Curses module for Foundry VTT
This module for the DND5e system exists to make it easier to run games where someone has a persistent effect that deals damage when hit with an attack, such as Hunter's Mark or Hex.
To begin, select the item that can afflict the curse. For the purpose of example, Hunter's Mark will be used.
Edit the Item and go to the "Curse" tab.
From here you can define whether the item is a curse, and give it a unique name. This name cannot have spaces, as the damage calculations rely on Roll's _replaceData function, which also cannot have spaces. You can also define what type of attacks trigger the curse. Hunter's Mark deals 1d6 damage when hit with a weapon attack, so:
To apply a curse to a target, run the script BetterCurses.curse([Curse Name as defined above]) while having the curser selected, and the target targeted. The module comes with a compendium pack with two macros, one simply setting a variable space for you to apply the curse.
If you attempt to apply the curse to a target when they are already cursed by that actor, then it will remove the curse for that target from that curser.
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: betterCurses or copy its manifest URL:
And paste it to the input box at the bottom of your window.
You can install this package directly to your Forge account.
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