module

Aura Effects

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Latest version2.1.1
Minimum Core14
Compatible Core14.362
Last updated2 months ago
Created1 year ago
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Aura Effects

A module that lets Active Effects be configured as "Auras," automatically applying to tokens within a configured range, and optionally showing a visualization of the aura.

 

Example: Aura of Protection

In the 5e system, "Aura of Protection" is an aura that paladins get which provides a bonus to saving throws for allies within 10 (later 30) feet equal to the charisma modifier of the paladin. If within range of two paladins both emanating the aura, a character only receives the better of the two. Here is how that could be set up using Aura Effects:

Pre-Convert Effect

1. Create an Active Effect, and convert it to an Aura.

Changes Tab

2. Set the Changes as above (in theory, max(1, @abilities.cha.mod) would be correct, but that doesn't fit in the picture).

Auras Tab

3. Configure:

  • Set distance (using the scale value which exists on the class, in this case)
  • Ensure the aura applies to the source (the paladin)
  • Set disposition to only affect friendly tokens
  • Ensure it cannot stack
  • Define the formula to be used for determining "best" aura to apply (in this case, the bonus that will be granted)
  • Set the changes to evaluate prior to application (this ensures that the paladin's charisma mod will be granted, not each target's own charisma mod)
  • The rest is up to your discretion as a user/GM
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