| Latest version | 1.0.2 |
|---|---|
| Minimum Core | 14 |
| Compatible Core | 14 |
| Last updated | 2 hours ago |
| Created | 2 hours ago |
| Authors | |
| Languages |
Chinese (Simplified) English 中文 |
| Systems | All systems |
| Project source | Project URL |
| Report bugs | Bug tracker URL |
| Read-me | Readme URL |
| License | License URL |
er-qol(EternalRider's QoL) 是一个面向 Foundry Virtual Tabletop V14 的轻量 QoL 模组, 把几个常用但零散的小功能集中到一起:用 Region 做光照/墙体/播报,在其他图层也画出墙线, 以及让 Token 像墙一样阻挡移动与感知。全部功能都是客户端/Region 行为级别,不依赖任何游戏系统。
一个 Region Behavior:用 Region 的完整形状与高度范围发出光照或黑暗,而不是只能放一个点光源。
一个 Region Behavior:把 Region 边界变成"墙",可按通道分别阻挡:
| 通道 | 含义 |
|---|---|
| 移动 | Token 不能穿过 Region 边界 |
| 视野 | 视线与可见性不能穿过 |
| 光照 | 光照不能穿过 |
| 声音 | 声音不能穿过 |
| 黑暗 | 黑暗不能穿过 |
| 方向 | 双向 / 仅从内到外 / 仅从外到内 |
并且支持高度范围:只有 Region 的高度区间与穿行高度重叠时才生效。
一个 Region Behavior:Token 进入/离开 Region 时发送提示。
{token} / {region} 占位符;客户端设置:即使当前不在"墙体"图层,也把每面墙的真实位置画出来,方便玩家移动 Token。
让一个 Token(以及 Actor 的原型 Token)像墙一样阻挡移动与感知。
Edge 是 2D 的,同一 Level 内不同高度的 Token 会互相遮挡——这是"把 Token 当墙"的固有语义。minimum: 14,verified: 14.369);er-qol.* 命名空间。在 Foundry 的「附加模块 → 安装模块」里粘贴 Manifest URL:
https://github.com/EternalRider/er-qol/releases/latest/download/module.json
或者手动把发布包解压到 FoundryVTT/Data/modules/er-qol,然后在模块管理里启用。
内置 English / 简体中文 本地化;在 Foundry 的「设置 → 语言」里切换即可。
er-qol (EternalRider's QoL) is a lightweight quality-of-life module for Foundry Virtual Tabletop V14. It bundles a few small, commonly needed tools: Region-based lighting, wall-like Region boundaries, region announcements, wall outlines on other layers, and token blocking. Everything works at the client / Region-behavior level and does not depend on any game system.
A Region Behavior that emits light or darkness using the Region's full shape and elevation range, instead of a point light with a radius.
A Region Behavior that turns the Region boundary into a wall, per channel:
| Channel | Meaning |
|---|---|
| Movement | tokens cannot cross the Region boundary |
| Sight | line of sight / visibility cannot cross |
| Light | light cannot project through |
| Sound | sound cannot project through |
| Darkness | darkness cannot project through |
| Direction | both ways / inside→outside only / outside→inside only |
It also supports elevation ranges: the boundary only applies when the Region's elevation range overlaps the moving/sensing height.
A Region Behavior that posts a message when a token enters or leaves the Region.
{token} and {region} placeholders;A client-side setting that draws every wall even when the Walls layer is not active, so players can see where the real wall lines are while moving tokens.
Make a token (or an Actor's prototype token) block movement and senses like a wall.
Edge is 2D, so tokens at different elevations on the same Level block each other — that is the intended "a token acts as a wall" semantics.minimum: 14, verified: 14.369);er-qol.* namespace.In Foundry's Add-on Modules → Install Module, paste the manifest URL:
https://github.com/EternalRider/er-qol/releases/latest/download/module.json
Or unzip the release into FoundryVTT/Data/modules/er-qol and enable it in Manage Modules.
Ships with English / Simplified Chinese localization; switch it in Settings → Language.
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: er-qol or copy its manifest URL:
And paste it to the input box at the bottom of your window.

You can install this package directly to your Forge account.