module

Lancer Enhanced Nuclear Cavalier

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Latest version1.1.0
Minimum Core13
Compatible Core13
Last updated2 hours ago
Created9 hours ago
Authors
Languages English
Systems Lancer
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Automates the two Danger Zone triggers of the Nuclear Cavalier talent in the LANCER system:

  • Aggressive Heat Bleed (rank 1) — deals +2 Heat on your first attack roll this turn while in the Danger Zone.
  • Fusion Hemorrhage (rank 2) — converts Kinetic/Explosive damage to Energy and adds +1d6 Energy bonus damage on your first ranged or melee attack roll this turn while in the Danger Zone.

Danger Zone is checked live, so a weapon whose own self-heat pushes the mech into the Danger Zone still triggers correctly on that same shot. For area-of-effect/multi-target attacks, the module prompts you to choose which target's roll counts as the "first attack roll," per official FAQ ruling. Does not touch rank 3 (Here, Catch!), which the base LANCER system already handles.

Requires the LANCER game system, v3.0.0 or later.

Screenshots

Attack HUD showing the Line 10 Rail Rifle attack roll

Aggressive Heat Bleed: the attack roll HUD, unmodified — the bonus applies automatically once you hit.

Damage HUD showing +2 bonus Heat from Aggressive Heat Bleed

Aggressive Heat Bleed: the damage HUD with the +2 bonus Heat already added.

Damage HUD showing Fusion Hemorrhage converting Kinetic to Energy and adding a 1d6 Energy bonus plus 2 Heat

Fusion Hemorrhage: base Kinetic damage converted to Energy, with the +1d6 Energy and +2 Heat bonuses added.

Chat card showing the rolled Fusion Hemorrhage damage results

Fusion Hemorrhage: the resulting chat card showing all three damage/heat rolls.

Dialog prompting the player to choose which target's roll counts as their first attack this turn

Multi-target attacks: a prompt lets you choose which target's roll counts as your "first attack roll," per official FAQ ruling.

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