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Stage Master

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Latest version0.7.0
Minimum Core14
Compatible Core14
Last updated12 hours ago
Created12 hours ago
Authors
Languages English
Systems All systems
Project source Project URL

Stage Master is designed both for classic in-person play, using a spectator second screen controlled by the GM at the table, and for regular remote sessions.

Fog of War:

  • Manually reveal and manage FoW with different brushes and tools. Still WIP.

Party:

  • Selection Clone: make the players select the same tokens as the GM, either once or continuously.
  • Pack/Unpack: pack your players tokens in a single Party Token and move them all together.
  • Shared Vision: have your players share vision between all the tokens in the party, even while having a token selected.

Camera:

  • Clone Viewport: clone the GM camera's size and position for your players, either once or continuosly. Useful if your players lack a mouse or the will to move it.
  • Follow Action: automatically focus what's happening on the field; you don't have to think about it, the camera knows.
  • Director's Cut: become a director and choose exactly what your players see in their client. You have all the control.

UI:

  • Hide Elements: hide certain elements from your players view so they can't mess up. Supports different presets with different user groups.
  • Highlight Elements: a decisive answer to your players' question "Where was that button again?"
  • Share Media: open a fullscreen image or video for your players. You can lock it so they can't escape.
  • Quick Curtain: "Am I supposed to see that?" instead of answering, DENY. Then you can take your time cleaning up permissions.
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