| Latest version | 0.5 |
|---|---|
| Minimum Core | 13 |
| Compatible Core | 14 |
| Last updated | 2 months ago |
| Created | 2 months ago |
| Authors | |
| Languages |
English |
| Systems | All systems |
| Project source | Project URL |
Indy Regions is a Foundry VTT module for painting and editing Region shapes on the canvas. It adds a **Paint Region** tool to the Region controls so GMs can create new Regions or edit a selected Region by painting directly on the scene using additive/subtractive painting and flood fills.
- Foundry VTT v13 minimum
- Verified for Foundry VTT v14
- GM-only painting workflow
- Paint new Region shapes directly on the canvas
- Edit an existing selected Region
- Add or subtract painted areas
- Undo and redo paint operations
- Ctrl-wheel brush resizing
- HSL-based flood fill with tolerance and hue/lightness bias controls
- Alt-click fill from an existing Region shape
- Shift-Alt-click erase from an existing Region shape
- Smoothing and shrink/grow controls for final Region boundaries
- Optional filling of internal holes during final Region boundary calculation
- Localized UI strings for common languages
1. Enable **Indy Regions** in your world.
2. Open the **Region** scene controls.
3. Click **Paint Region**.
4. Paint on the canvas.
5. Click **Create Region** to create a new Region.
To edit an existing Region, select exactly one Region first, then click **Paint Region**. The dialog button changes to **Update Region**, and saving updates that Region's shapes.
| Input | Action |
| Left-drag | Add painted area |
| Shift-left-drag | Subtract painted area |
| Ctrl-click | HSL flood fill from the clicked color |
| Ctrl-Shift-click | HSL flood erase from the clicked color |
| Alt-click | Fill the clicked source Region shape |
| Shift-Alt-click | Erase the clicked source Region shape |
| Ctrl-mouse wheel | Change brush size |
| Setting | Description |
| Pen Colour | Color used for the live paint preview and newly created Region color |
| Paint Opacity | Opacity of the live paint preview |
| Brush Size | Brush diameter in pixels |
| Fill Tolerance | How broadly flood fill accepts similar colors |
| HSL Fill Bias | Bias flood fill matching toward lightness or hue |
| Fill Bridge | Allows flood fill to cross small gaps |
| Fill Holes | Fills internal holes when calculating the final Region boundary |
| Grid Step | Mask resolution; lower is more precise, higher is faster |
| Shrink / Grow | Contracts or expands the final boundary |
| Border Smooth | Simplifies jagged final boundaries |
| Border Smooth Type| Selects different smoothing types |
| Border Thickness | Controls live preview border thickness; `0` disables live border calculation |
Most paint dialog settings are remembered for the next editor session.
| Setting | Description |
| Debug Region Paint Timings | Logs timing details for mask rebuilds, previews, and commits |
| Show Region Paint Help | Shows or hides the help section in the Paint Region dialog |
| xxx Debounce | Sets debounce time in ms for various controls |
| Paint Tiny Island Area | Maximum area in pixels removed by Remove Islands button
| Paint Tiny Hole Area | Maximum area in pixels removed by Remove Holes button
Notes
- Region opacity is not set automatically on created Regions. Use Foundry's built-in Region configuration UI if you want to adjust the saved Region opacity.
- When editing an existing Region, Indy Regions hides the original Region during painting and restores it when the session ends.
- If the target Region has an Indy FX shader behavior, Indy Regions temporarily suppresses that shader while editing.
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: indy-regions or copy its manifest URL:
And paste it to the input box at the bottom of your window.

You can install this package directly to your Forge account.