| Latest version | 0.6.0 |
|---|---|
| Minimum Core | 13 |
| Compatible Core | 14 |
| Last updated | 3 weeks ago |
| Created | 3 months ago |
| Authors | |
| Languages |
English Français |
| Systems |
CoC7 |
| Project source | Project URL |
| Report bugs | Bug tracker URL |
| Read-me | Readme URL |
| Changelog | Changelog URL |
A module for the Call of Cthulhu 7th Edition (CoC7) system on FoundryVTT. Adds easy setting of dice roll visibility, keeper-only highlights, image popouts, AI-powered weapon and NPC generation, and bulk card management for GMs.
If there's a workflow that annoys you, a small thing that could be smoother, or a feature you keep wishing existed — feel free to open a GitHub issue and describe it. A short note is plenty.
| Feature | What it does | For |
|---|---|---|
| 🎲 Roll Visibility Selector | Easily pick public / private / blind per roll — and remember your last choice | Everyone |
| 🗂️ Close All Cards | Sweep stale chat cards out of the way in one click | GM |
| 🖼️ Item Image Popouts | Click any item portrait to see it full size, draggable, resizable | Everyone |
| ✨ AI Generation | Conjure fully-statted weapons and NPCs from a one-line description | GM |
| 👁️ Keeper-Only Highlights | See what players can't see vs can't change, on sheets and chat cards | GM |
The CoC7 bonus/penalty dialog now sports a visibility dropdown — public, private, or blind. Makes the use Private/Blind rolls way easier. Your last choice sticks per user and is preserved across the standby.
Small change. Big difference once you've made fifty rolls in a session.
Open the Keeper's toolbar (the tentacle-strike icon), click Close All Cards, and pick exactly which lingering chat cards to dismiss — listed by type, actor, and timestamp. Particularly useful when accumulated open cards start blocking new rolls.
Players can finally click on an item's portrait and see the actual art — no GM-only file picker getting in the way. Works on the item sheet itself and on the small icons in the Gear & Cash tab. GMs keep their default editing behavior where it makes sense.
Open the Create Item dialog, pick Weapon, and a sparkle icon appears. Type "A worn 1920s revolver, .38 calibre, 6-shot cylinder, wood grip" and get a fully-statted CoC7 weapon back — skill, damage, range, ammo, malfunction. Or pick NPC in the Create Actor dialog and describe a character ("A nervous pharmacist in 1920s Arkham, middle-aged, hides a laudanum habit") to get the full stat block, skills resolved against the official CoC7 compendium, weapons, possessions, biography, and Keeper notes — ready to drop on the canvas.
Plug in your own key for Anthropic Claude, OpenAI GPT, or Google Gemini under Settings → Module Settings → CoC7 QoL Improvements. Your prompt goes straight to the provider you chose — the module doesn't proxy your traffic.
See at a glance which parts of item sheets and chat cards your players can't see — and which they can see but can't change. Content hidden from players gets a solid crimson outline and an 👁️ badge; read-only controls (visible to players but locked) get a dashed amber outline and a 🔒 badge. Keeper-only and on by default; toggle it under Settings → Module Settings → CoC7 QoL Improvements.
| Keeper's view | The same card, player's view |
|---|---|
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Item sheets follow the same idea — the non-obvious Keeper-only tabs are marked, while the self-explanatory Keeper's Notes tab is left alone:
This module has been developped with the help of an AI Coding assistant (Claude Code). The code has been thoroughly reviewed and tested by a human (me).
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: coc7-qol or copy its manifest URL:
And paste it to the input box at the bottom of your window.

You can install this package directly to your Forge account.