| Latest version | 1.0.17 |
|---|---|
| Minimum Core | |
| Compatible Core | |
| Last updated | 3 months ago |
| Created | 8 months ago |
| Authors | |
| Languages |
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| Systems |
Daggerheart |
| Project source | Project URL |
| Report bugs | Bug tracker URL |
| Read-me | Readme URL |
Bridges Daggerheart monster attacks to Automated Animations.
Most Daggerheart monster attacks (Claws, Bite, Slam) aren't real Items in Foundry - they're text entries on the sheet. Automated Animations can't detect them because no item hook fires during the roll. This module constructs a temporary weapon during the attack, enabling combat VFX and visual effects for creature actions that would otherwise have no animation.

How it works
Setup
Requirements
Links
Part of the Ionrift Module Suite
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: ionrift-daggerheart-animator or copy its manifest URL:
And paste it to the input box at the bottom of your window.

You can install this package directly to your Forge account.