| Latest version | 0.3.0 |
|---|---|
| Minimum Core | 14 |
| Compatible Core | 14 |
| Last updated | 2 weeks ago |
| Created | 10 months ago |
| Authors | |
| Languages |
English Portuguese (Brasil) Russian |
| Systems |
Daggerheart |
| Project source | Project URL |
A visual and intuitive utility for the Daggerheart system in Foundry VTT. It automatically displays distance rings (Melee, Very Close, Close, Far) around tokens and calculates distances between characters instantly, helping players and GMs visualize combat ranges without needing to measure manually.
Leia em Português do Brasil
Visual Range Rings: Instantly see the 4 main range bands of Daggerheart:
Melee: 5 ft.
Very Close: 15 ft.
Close: 30 ft.
Far: 60 ft.
Smart Hover: Hover your mouse over any token to see exactly how far it is from your character. No ruler needed!
Easy Toggle: Turn the rings on or off quickly using a button in the Token HUD or a keyboard shortcut.
Smart Edge Detection: Accurate for tokens of all sizes! The system measures distance from edge-to-edge rather than center-to-center. It also checks visual coverage: a token is only considered "in range" if a specific percentage of its body (configurable) is physically inside the ring, ensuring that what you see matches the rules.
Set how much of a token must be inside the circle to be considered in range.
The system accounts for token size when calculating range.
DHDistances.MassMeasurement(); to generate distance rings from the center of the group.The GM can show distance rings to all connected players at once. When you broadcast, the rings appear on every player's screen and disappear automatically after a configurable duration (default: 7 seconds).
This is perfect for highlighting a threat's reach during combat so the whole table is on the same page — no need to describe distances verbally.
Three ways to broadcast:
Shift+RDHDistances.Toggle({ remote: true });Note: Only the GM can broadcast. Players pressing
Shift+Rhave no effect.
You can change how rings appear by selecting an Operation Mode in the Module Settings:
| Mode | What it does |
|---|---|
| Manual (default) | Rings only appear when you press R or click the HUD button |
| Hover Mode (GM) | Rings appear automatically as the GM hovers over tokens — locally only |
| Hover Mode (Broadcast) | Same as above, but each hover broadcasts the rings to all players |
You can also temporarily override the active mode using hold-keys — useful when you're in Manual mode but want a quick broadcast without changing settings:
Shift+H — activates Hover Mode (GM) while the key is heldShift+B — activates Hover Mode (Broadcast) while the key is heldRelease the key and the mode returns to normal.
Beautiful Themes: Choose from pre-made color palettes like "Traffic Light", "Neon Cyberpunk", or "Warm Sunset".
Visual Styles: Configure the rings to have solid, dotted, or dashed lines, and adjust their thickness.
Immersive Effects: Enable animated gradient fills that pulse gently, or keep it simple with static colors.
You have many easy ways to show or hide the range rings around a token:
Token HUD: Right-click a token to open the HUD, then click the Circle icon ().
Keyboard Shortcuts:
| Shortcut | Action |
|---|---|
R |
Toggle rings on/off (local, just for you) |
Shift+R |
Broadcast rings to all players (GM only) |
M |
Mass Measurement from selected tokens |
Shift+Delete |
Clear all active rings at once |
Hold Shift+H |
Temporarily enable Hover Mode (GM) |
Hold Shift+B |
Temporarily enable Hover Mode (Broadcast) |
All keybindings can be reassigned in Foundry Settings → Configure Controls.
DHDistances.Toggle(); // Toggle rings for selected/hovered token
DHDistances.Toggle({ remote: true }); // Broadcast rings to all players (GM only)
DHDistances.MassMeasurement(); // Mass Measurement from selected tokens
DHDistances.ClearAll(); // Remove all active rings (respects Clear All Mode setting)
DHDistances.Toggle({mode: '2d'}); // Calculates distance ignoring elevation.
DHDistances.Toggle({mode: '3d'}); // Calculates distance accounting for elevation.
DHDistances.Toggle({mode: 'both'}); // Shows both 3D and 2D distances.
// GM only: explicit scope override (takes precedence over the Clear All Mode setting)
DHDistances.ClearAll({ scope: 'all' }); // Remove rings for all connected players
DHDistances.ClearAll({ scope: 'self' }); // Remove rings for the GM only
Go to the Module Settings tab in Foundry VTT to customize the look and feel:
Want to translate this module into your language? Here's how:
| Module | Description |
|---|---|
| 💀 Adversary Manager | Scale adversaries instantly and build balanced encounters. |
| 🖼️ Art Mapper | Automatically assigns artwork to system compendiums, actors, tokens, and custom module content — keeping your visuals organized and up to date. |
| 🐉 Colossus | Manage massive multi-part boss encounters with independent HP per part and a single shared stress pool. |
| 📦 Containers | Group inventory items into collapsible containers — pouches, chests, backpacks — to declutter character sheets. |
| 💥 Critical | Animated criticals. |
| 💠 Custom Stat Tracker | Add custom trackers to actors. |
| ☠️ Death Moves | Enhances the Death Move moment with a dramatic interface and full automation. |
| 📏 Distances | Visualizes combat ranges with customizable rings and hover calculations. |
| 📦 Extra Content | Homebrew content pack. |
| 😱 Fear Tracker | Adds an animated slider bar with configurable fear tokens to the UI. |
| 🧟 Horde | Explode single horde tokens into dozens of individual tokens and manage their movement and stats automatically. |
| 🎁 Mystery Box | Introduces mystery box mechanics for random loot and surprises. |
| ⚡ Quick Actions | Quick access to common mechanics like Falling Damage, Downtime, etc. |
| 📜 Quick Rules | Fast and accessible reference guide for the core rules. |
| 🤖 Resource Macros | Automatically executes macros when the Fear, Hope, Stress, HP, or Armor resources change. |
| 🎲 Stats | Tracks dice rolls from GM and Players. |
| 🧠 Stats Toolbox | Import actors using a statblock. |
| 🛒 Store | A dynamic, interactive, and fully configurable in-game store. |
| 🔍 Unidentified | Obfuscates item names and descriptions until they are identified by the players. |
| 🌌 Void | Unofficial module that brings The Void playtesting content — experimental classes, subclasses, ancestries, communities, adversaries, loot, weapons, and more. |
| Adventure | Description |
|---|---|
| ✨ I Wish | A wealthy merchant is cursed; one final expedition may be the only hope. |
| 💣 Suicide Squad | Criminals forced to serve a ruthless master in a land on the brink of war. |
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: daggerheart-distances or copy its manifest URL:
And paste it to the input box at the bottom of your window.

You can install this package directly to your Forge account.