module

MMuton's Cyberpunk RED Weight System

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Latest version2.1
Minimum Core11.315
Compatible Core12.343
File size0 B
Last updated3 months ago
Created9 months ago
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Languages
Systems Cyberpunk-red-core
Project source Project URL

A weight system module for Cyberpunk RED, made by MMuton.


Features

All values below can be changed in the module settings.

  • Max capacity is determined by a character's Body × 2.5.
  • A capacity bar shows at the top of the Gear tab and is calculated automatically.
  • Equipped weapons and armor weigh 1/3 of their original value.
  • Upgrades and ammo do not weigh anything when inserted into an item.
  • Container system: Use a general-purpose bag (like a carryall) to reduce the weight of everything inside by 50%, or use a specialized bag (such as a MedTech bag) to reduce the weight of drug items to 0.

Capacity bar at the top of the Gear tab
Capacity Bar

Right-click items to put them into a container
Co

Hover over the capacity bar of the container to see the contained items
Items in a container

Customizable containers
Selectable Icons For Containers
Clone compendiums to apply preset weights

 



Known Issues

  • The weight editing menu can stop rendering when editing a container type; you may need to re-open the container item during configuration. A fix is in progress.
    • Fixed. It now only needs to be re-rendered once when being transformed into a container.
  • - Currently, you must set the weight of every item manually. A system that automatically creates a clone of your compendium with pre-determined item weights is in development.
    • Fixed. You can now clone compendium in the module settings to have the item pre-weighed.
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