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Gambit's FXMaster+

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Latest version1.1.14
Minimum Core13
Compatible Core14
Last updated3 weeks ago
Created10 months ago
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Systems All systems
Project source Project URL

Maps: Cze & Peku

Gambit's FXMaster+ is a premium expansion module for Gambit's FXMaster, adding new particle and filter effects for Foundry VTT. FXMaster+ provides ready‑made ambience for your scenes — and tools for building your own.

Requires: Gambit's FXMaster

 

Patreon subscribers get access to a monthly vote to determine new effects!

 

New Effect Highlights:

  • Summer Leaves — lush green leaves drifting, falling, and swirling across scenes and Regions.
    • Fourteen selectable leaf types built from 26 detailed leaf sprites, including paired variants
    • Natural species-specific sizing and motion with falling, directional, and top-down movement
    • Persistent ground scatter, token trails, and synchronized direction support

FXMaster+ currently includes a number of built‑in effects detailed below, along with the ability to create your own template‑based Particle Effects and manage scene/region sound effects tied to FXMaster effects.

 

Built‑in Effects:

  • Particle Effects
    • Summer Leaves — healthy green leaves with 14 selectable leaf types, natural species-specific motion, directional and top-down movement, persistent ground scatter, and token trails
      Summer Leaves Preview (click to expand)
    • Fire — animated flames with multiple sprite variants, ambient or manual placement, tint and appearance controls, and optional synchronized light sources
      Fire Preview (click to expand - Map: Moonlight Maps)
    • Sakura Bloom — Sakura petals blowing across the screen
      Sakura Bloom Preview (click to expand)
    • Sakura Blossom — Sakura petals drifting randomly across the screen
    • Wind Wisps — animated translucent wind ribbons that drift across the scene
      Wind Wisps Preview (click to expand - Map: Angela's Maps)
    • Magic Crystals — shimmering magic crystals emanating from a centered position, with adjustable spin, glow, and bloom
      Magic Crystals Preview (click to expand - Zach Moeller)
    • Fireflies — wandering fireflies with periodic glow
      Fireflies Preview (click to expand)
    • Ghosts — spectral drift with adjustable sprites, blur, displacement, glow, and wobble
      Ghosts Preview (click to expand - Map: Angela's Maps)
    • Sandstorm — wind‑swept grains of sand
      Duststorm + Sandstorm Preview (click to expand - Map: Cze & Peku)
    • Fish — Betta, Koi, and Manta Ray fish with numerous sub‑types
      Fish Preview (click to expand - Map: Moonlight Maps)
  • Filter Effects
    • Fire — procedural animated flames with configurable colors, spread, density, motion, smoke, glow, and heat distortion
      Fire Preview (click to expand)
    • Aurora Borealis — animated northern-lights ribbons with Side View, Top Down, and Horizon projection modes, customizable palettes, atmospheric glow, and extensive ribbon controls
      Aurora Borealis Preview (click to expand - Map: Cze & Peku)
    • Water — renders procedural, animated water across the scene, from calm pools to flowing channels and swirling vortices.
      Water Preview (click to expand - Map: Angela's Maps)
    • Wind — animated directional air-current distortion across scenes and Regions
      Wind Preview (click to expand - Map: Angela's Maps)
    • Lightning Bolts — procedural bolt streaks (horizontal and/or top‑down strikes) with optional synced flash
      Lightning Bolts Preview (click to expand - Map: Angela's Maps)
    • Ice — thick ice sheet with reflection, sheen, underlayer water, and many other tweakable options
      Ice Preview (click to expand - Map: Cze & Peku)
    • Sunlight — warm beams of sunlight with subtle haze, parallel or radial emanation, and adjustable intensity/volume/length
      Sunlight Preview (click to expand)
    • Duststorm — multi‑layered sheets of dust with many configuration options
      Duststorm + Sandstorm Preview (click to expand - Map: Cze & Peku)
    • Glitch — distortion effect with an optional matrix‑style glyph sheet
      Glitch Preview (click to expand - Map: Cze & Peku)

 

Sound Effects Manager


FXMaster+ includes a Sound Effects Manager tool that lets you tie sounds to FXMaster / FXMaster+ effects — perfect for adding thunder, wind, insects, etc.

  • Rule‑based: create multiple sound rules and enable/disable them at will
  • Pick effects: each rule can listen to one or more particle/filter effects
  • Multiple sounds per rule:
    • Parallel mode (layer sounds together)
    • Sequential mode (cycle through sounds)
  • Mix controls: per‑sound level, drag‑to‑reorder priority, and configurable fade time
  • Optional: pause playlists while a rule is active
  • Region audio options: when using effects via Regions, you can constrain/shape how the sound behaves (scene, region‑only, region padding, or point‑source style) with optional easing and wall interaction

Where to find it: Scene Controls → FXMaster Effects → Manage Sound Effects (speaker icon)

 

User Particle Effects Manager


Create your own custom particle templates using your own sprites, then use them like any other FXMaster particle effect!

  • Template bases: build on a Directional Drift or Ambient Float style base
  • Bring your own sprites: provide one or more texture paths (multiple textures are randomized)
  • Organize cleanly: choose a group (Weather / Ambient / Animals) and set a custom icon
  • Works with FXMaster workflows: activate globally from the Particle Effects UI, or apply via Regions (just like built‑ins)

Where to find it: Scene Controls → FXMaster Effects → Manage User Particle Effects (plus icon)

 
 
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