| Latest version | 1.2.4 |
|---|---|
| Minimum Core | 12.331 |
| Compatible Core | 12.331 |
| File size | 9 B |
| Last updated | 1 year ago |
| Created | 1 year ago |
| Authors |
|
| Languages |
English |
| Systems |
Dnd5e |
| Project source | Project URL |
A comprehensive hunger, thirst, and rest tracking module for Dungeons & Dragons 5e in Foundry VTT.
FIT enhances survival gameplay by automating hunger, thirst, and rest mechanics, ensuring players stay aware of their needs without excessive bookkeeping. This module integrates seamlessly with Foundry’s item usage system, automatically adjusting hunger and thirst levels when rations and waterskins are consumed.
Survival mechanics in D&D are often ignored due to the hassle of manual tracking. FIT automates this process, ensuring that players face meaningful survival challenges without burdening the GM.
Whether you're running wilderness survival, dungeon delves, or resource-driven campaigns, FIT ensures food, water, and rest matter while keeping gameplay smooth.
FIT tracks hunger, thirst, and rest based on:
FIT updates actor states automatically, with configurable base thresholds for when hunger, thirst, and fatigue take effect. - Configured in the settings
FIT applies progressive effects based on a character’s deprivation level:
| Level | Hunger | Thirst | Rest | Effect |
|---|---|---|---|---|
| Level 0 (default state) | Fully Satisfied | Fully Hydrated | Fully Rested | No effect |
| Level 1 | Peckish | Parched | Weary | Disadvantage on Ability Checks |
| Level 2 | Hungry | Dehydrated | Fatigued | Speed halved |
| Level 3 | Desperate for Food | Desperate for Water | Desperate for Sleep | Disadvantage on Attack Rolls and Saving Throws |
| Level 4 | Severely Hungry | Severely Dehydrated | Severely Tired | Hit Point Maximum halved |
| Level 5 | Critically Hungry | Critically Dehydrated | Critically Tired | Speed reduced to 0 |
| Level 6 (final state) | Death | Death | Death | Death |
By default, Exhaustion levels are applied using the Foundry starvation/dehydration/Rest This maybe reviewed in the future.
FIT is fully customizable to fit your campaign needs.
The terrain can be modified to provide strain on characters.
| Terrain Type | Hunger | Thirst | Rest | Effect |
|---|---|---|---|---|
| Desert | No effect | Impacted | Impacted | x1.5 every 24 hours |
| Swamp | Impacted | Impacted | No effect | x1.5 every 24 hours |
| Mountains | Impacted | No effect | Impacted | x1.5 every 24 hours |
Players can consume food and water as normal:
GMs can configure which items count as food and water in the module settings.
FIT applies Exhaustion effects automatically when deprivation reaches certain levels. However, Foundry’s built-in Exhaustion condition only automates some effects.
| Exhaustion Level | Effect | Automatically Applied by Foundry? |
|---|---|---|
| 1 | Disadvantage on Ability Checks | ✅ Yes |
| 2 | Speed Halved | ✅ Yes |
| 3 | Disadvantage on Attack Rolls & Saving Throws | ✅ Yes |
| 4 | Hit Point Maximum Halved | ✅ Yes |
| 5 | Speed Reduced to 0 | ✅ Yes |
| 6 | Death | ✅ Yes |
Acknowledgements** Thank you for the author of Burger Time https://github.com/scottburton11/burger-time, Scott Burton for the idea and smoething to aim for.
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: fit or copy its manifest URL:
And paste it to the input box at the bottom of your window.

You can install this package directly to your Forge account.