module

Imperium Maledictum - Community Edition

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Latest version2.2.0
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Last updated2 weeks ago
Created1 year ago
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Languages English
Systems Impmal
Project source Project URL

For Imperium Maledictum, house rules and changes (all optional). Check the Wiki for more information.

Features

  • Roll Prompter - A dialog to prompt your players to make a specific test. Just use /promptRoll
  • Party Sheet - A fully fledged Party Sheet with Downtime Actions and Extended Tests! Just create a new actor.
  • Automated Criticals on NPCs - Automate combat a little more to automatically add criticals to NPCs. (by Stexinator)
  • Counter Attack Talent - Adds a button to Opposed chat message if defender wins and has the Counter Attack talent. (by Causodes)

Changes

  • Change Condition/Zone Images - Allow to replace images of conditions/status/zoneEffects (*.webp files).
  • Token Movement Measurement - When you drag a token, the ruler will change color based on speed.
  • Delete Initiative Messages - A cleanup when Alternative Initiative isn't used. (by Stexinator)
  • Shorten Ranges - You can now see ranges on weapons with numbers that correspond to the range.

Optional Rules

  • Shooting into Melee - An input in Ranged attacks to add -SL for optional rules for Shooting into Melee, even added a tag if shot a friend.

House Rules

  • Alternative Initiative - Custom field to specify a custom initiative. Default is adding d10 to the initiative to make it more random.
  • Critical/Fumble on All Tests - Not all tests in the system will have Critical/Fumble upon doubles, with this they will have it.
  • Alternative Master Crafted - Allows you to reduce bonus to Armour from Master Crafted from +2 to +1.
  • Boosted Rend - The Rend trait gains Penetrating equal to 1/2 of Rend, rounded down.
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