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Mammoth Factory Games Volume V - Frostwilds, Heart of Ice

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In the frozen gloom of the Forest of Crows, the arisen dead stalk between the trees. These deathless terrors have long served as defenders against greater horrors that dwell to the far north, raised to life by a mysterious storm that passes by as quickly as it blows in. Now, though, the storm lingers overhead, wreaking chaos upon the surrounding lands, for the schemes of a vengeful interloper threaten to upend the forest’s magic and shatter its Heart of Ice…

This module is an adventure designed for a party of five level 5 characters, and takes them to level 6. It can plug easily into an existing campaign or be run as a short (4-6 sessions) stand-alone adventure.

Additionally, this adventure also acts as Part II of the Star of Winter, a three-part campaign composed of separate adventure arcs. In this version of the tale, the characters are denizens of Kalmaar, the Dying World, and have been sent by their tribal elders to undertake a perilous journey through the frozen wastes of their planet, following the trail of a fallen star.

The surrounding setting and overarching narrative of this campaign is fleshed out further in A Survivor’s Guide to the Frostwilds, a separate campaign book. None of these resources are necessary to run Heart of Ice as a standalone adventure.

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