| Latest version | 1.0.0 |
|---|---|
| Minimum Core | |
| Compatible Core | |
| Last updated | 1 year ago |
| Created | 1 year ago |
| Authors | |
| Languages |
English |
| Systems |
Cyberpunk-red-core |
| Project source | Project URL |
| Read-me | Readme URL |
| License | License URL |
If you're a GM who likes to homebrew, maybe you've come up with a cool new kind of ammunition or a neat piece of clothing that doesn't really fit into one of the existing types within its category. With this module, you can customize these aspects of the Cyberpunk RED system and add new item types within these categories to more accurately represent your homebrew items!
While this module is quite flexible and powerful in its ability to customize the CPR system, it does not contain a detailed knowledge of what is being customized, so you may have mixed results attempting to change configurations outside of the recommended set. Using this module may involve some amount of experimentation, so always make sure to take backups of your world!
If you encounter an issue please feel free to log a Github issue against this project.
clothingStyle and clothingType configuration sets respectively. Once added, these will be available in the settings for clothing items.ammoType and ammoVariety sets respectively. Once created, you will have to modify any weapons you want to be compatible with your new ammo variety.You can add new weapon types via the weaponTypeList configuration set. This doesn't seem to be very meaningful, since DV tables and skills are still configured separately.
You can create new categories for cyberware with the cyberwareTypeList configuration set. When cyberware using the new category is installed into a character, it will show up under its own heading.
Cyberpunk RED prices not offering enough flexibility for you? You can add a new price category via the itemPriceCategory configuration set. In order for it to be recognized by the system, you must also add an entry to the itemPriceCategoryMap set with an identical key and the minimum value an item must be to be considered that price category.
For example, to add a category "Semi-Premium" for items costing from 250-499eb, create an entry in itemPriceCategory with key semiPremium and value Semi-Premium. Then, using that same key semiPremium, create an entry in the itemPriceCategoryMap and the minimum numeric value 250 as the value.
While the system already supports custom skills via Skill items, by default these cannot be used e.g. as weapon skills, and they must be placed into an existing skill category. The skillCategories configuration set allows you to create a new skill group for your skills. Skills placed into this category will then appear in that new category on character sheets. You must also add this category to skillCategoriesForWeapons if you want it to be usable as a weapon skill.
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: cyberpunkred-customizer or copy its manifest URL:
And paste it to the input box at the bottom of your window.

You can install this package directly to your Forge account.
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