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Mammoth Factory Games Volume V - Frostwilds, The Howling Peaks

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The mountain-dwelling Stormclaw Clan has been ripped apart by a terrible tragedy, and now stands upon the brink of civil war. Their totem animal – a massive, winged wolf – has gone insane after the loss of its rider, and now bars them from a vital trade route, savaging all who approach. Without trade, the clan will starve, but without their totemic beast, they will be spiritually lost, and so their leaders bicker incessantly over what to do. The rider, though, still lives, trapped and dying, and while they argue any hope of rescuing him slowly slips away. To save the clan from itself, the characters must navigate its tense politics and confront the raging beast that guards The Howling Peaks…

This module is an adventure designed for a party of five level 3 characters, and takes them to level 4. It can plug easily into an existing campaign or be run as a short (3-5 sessions) standalone adventure.

Additionally, this adventure also acts as Part I of The Star of Winter, a three-part campaign composed of separate adventure arcs. In this version of the tale, the characters are denizens of Kalmaar, the Dying World, and have been sent by their tribal elders to undertake a perilous journey through the frozen wastes of their planet, following the trail of a fallen star.

The surrounding setting and overarching narrative of this campaign is fleshed out further in A Survivor’s Guide to the Frostwilds, a separate campaign book. None of these resources are necessary to run Frostwilds The Howling Peaks as a standalone adventure.

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