| Latest version | 1.0.0 |
|---|---|
| Minimum Core | 9 |
| Compatible Core | 9 |
| Last updated | 4 years ago |
| Created | 4 years ago |
| Authors | |
| Languages |
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| Systems |
Dnd5e |
| Project source | Project URL |
Water Weird Ruins is a Fifth Edition plug-in adventure for four characters with an average party level (APL) of 8, 11, 14, or 17. This addon offers details for each level and makes adjustments accordingly. Deadly elementals, both living and undead, haunt the crumbling ruins of a flying castle. Characters exploring the ruins discover clues pointing towards vast wealth hidden in the ruins' numerous secret areas.
A few hundred feet above the gray pines of the Venomous Forest near the village of Darkwell hover the crumbling ruins of a flying castle. Once the home to Tovin the Disfigured, a crude mage of ill-repute, the old castle now hides all manner of creatures, dark and deadly. Venomous wyverns encircle the castle and the other flying islands surrounding it. Water weirds, mimics, and other magical monstrosities continue to ward off treasure hunters within the ruins themselves. In the castle's undercroft, a derelict vampire named Leandro the Wretched makes his lair. And in the castle mote's lowest levels, gem-hungry xorns swim through the unworked stone and soil, desperate for their next meal.
This adventure covers only one slice of Tovin's Flying Castle. Get the other adventures featuring this castle:
As a DMDave adventure, you can expect the following features and benefits:
System: DnD 5E
Starting Level: 8, 11, 14, or 17
Length: One-Shot (1-2 sessions)
Installation: Module
This package is only available through 'The Forge Marketplace'. Please check the download instructions on 'The Forge Marketplace'.
You can install this package directly to your Forge account.