module

Video Game Music

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Latest version1.2.0
Minimum Core13
Compatible Core13.351
Last updated4 months ago
Created4 years ago
Authors
Languages English
Português (Brasil)
Systems All systems
Dependencies libWrapper
Project source Project URL
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License License URL

Video Game Music

Context-aware music for FoundryVTT. Automatically switches between area and combat tracks, crossfades transitions, and remembers playback position.


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Overview

Video Game Music adds dynamic, context-aware audio to your games. Assign area music to scenes and combat themes to individual tokens. Music switches automatically based on game state, crossfades between tracks, and resumes from where it was interrupted.

Features

  • Area & Combat Music: Assign playlists per-scene for exploration and combat
  • Per-Token Themes: Give individual tokens their own combat music via Token Config
  • Priority System: Control which music wins when multiple sources apply
  • Fallback Modes: Configurable behavior when the active combatant has no theme
  • Crossfade: Adjustable fade duration for smooth transitions between tracks
  • Position Memory: Tracks resume from where they were interrupted
  • Suppression: Toggle area or combat music on/off with hotkeys or scene controls

Installation

Get Video Game Music through Foundry's Module Manager for instant setup.

Manual Installation

  1. Open Foundry's Configuration and Setup screen
  2. Click Install Module in the Add-on Modules section
  3. Paste this URL in the Manifest URL field:
    https://github.com/Sayshal/vgmusic/releases/latest/download/module.json
  4. Click Install
  5. Enable Video Game Music in the Manage Modules section

Setup

Open Scene Config to assign area and combat playlists. Open Token Config to give tokens individual combat themes. Configure fallback behavior, fade duration, and suppression hotkeys in module settings.

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