| Latest version | v1.1.1 |
|---|---|
| Minimum Core | 10 |
| Compatible Core | 11 |
| Last updated | 7 months ago |
| Created | 5 years ago |
| Authors | |
| Languages |
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| Systems |
Dnd5e |
| Project source | Project URL |
| Report bugs | Bug tracker URL |
Active Token Effects works as active effects for token data. This means any token data can be controlled through an Active Effect: size, lighting, vision, image etc.
You can use the syntax ATL.X as the attribute key for the active effect. Where X is the data path you wish to change. For example to change dimSight on a token use ATL.sight.dim as the attribute key. The keys are documented here: https://github.com/kandashi/Active-Token-Lighting/wiki/Key-Reference

Most game systems work out-of-the-box, including those using the new active effect transferral mode introduced in Foundry v11. There is, hoever, some code for specific systems to improve compatibility:
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: ATL or copy its manifest URL:
And paste it to the input box at the bottom of your window.

You can install this package directly to your Forge account.