| Latest version | 14.0.0 |
|---|---|
| Minimum Core | 14 |
| Compatible Core | 14 |
| Last updated | 3 months ago |
| Created | 6 years ago |
| Authors | |
| Languages |
English |
| Systems | All systems |
| Project source | Project URL |
| Report bugs | Bug tracker URL |
| Read-me | Readme URL |
| Changelog | Changelog URL |
Allows GM to make simple transitions to show players before navigating to new screen. Can be used for narrative effect. Can now be used with macros to create transitionless Transitions. And journal entries can now be used to generate a Transition.

It's always easiest to install modules from the in game add-on browser.
To install this module manually:
https://raw.githubusercontent.com/p4535992/foundryvtt-scene-transitions/master/src/module.jsonUse the context menu on the navigator or directory to 'Create Transition'
Add background image, text, and configure to your liking and save. When you want to play it, bring up context menu and press 'Play Transition'
Transition will play and begin preloading scene. Scene will activate underneath transition.
Use the textbox sourcecode editor to add custom html and override default css.
game.modules.get('scene-transitions').api.macro({
sceneID: false, // To play a transition without a scene activation, simple pass `false` as the sceneID in the data object or use the string id of the scene.
content:"TEST MACRO",
fontColor:'#ffffff',
fontSize:'28px',
bgImg:'', // pass any relative or absolute image or video url here.
bgPos:'center center',
bgLoop: true, // Only for VIDEO, if true will loop the video
bgMuted: true, // Only for VIDEO, if true will play the video muted
bgSize:'cover',
bgColor:'#333333',
bgOpacity:0.7,
fadeIn: 400, //how long to fade in
delay:5000, //how long for transition to stay up
fadeOut: 400, //how long to fade out
audio: "", //path to audio file, NOTE: is not advisable to use this with a video and the property 'bgMuted = false'
skippable:true, //Allows players to skip transition with a click before delay runs out.
audioLoop: true, //Loop the audio file ?
gmHide: true, // hide the transition on other windows logged in as a GM
gmEndAll: true, // when the GM clicks to end the transition - end for everyone
showUI: false, // Show the User Interface elements to all players allowing them to interact with character sheets etc
activateScene: false, // Activate the scene when play the transation ?
fromSocket: false, // This is usually a application variable for manage socket calls YOU DIDN'T NEED TO TOUCH THIS, MUST BE ALWAYS FALSE.
users: [], // show the transaction to this list of users ids, NOTE: if 'showMe' is true the current user id is add to the list
}, true ); // show to the triggering user (the one who click to the macro usually the GM)
To play a transition without a scene activation, simple pass false as the sceneID in the data object.
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: scene-transitions or copy its manifest URL:
And paste it to the input box at the bottom of your window.

You can install this package directly to your Forge account.
Love this. Only issue is that I have to find good looking pictures for all the intro-scenes now. 😀