| Latest version | 1.3.2.0 |
|---|---|
| Minimum Core | 0.7.5 |
| Compatible Core | 0.7.9 |
| Last updated | 5 years ago |
| Created | 5 years ago |
| Authors | |
| Languages |
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| Systems | All systems |
| Project source | Project URL |
Module for Foundry VTT that provides some tweaks for Token Vision, to allow trading quality for performance, or vice-versa.
NOTE: This module is no longer necessary in Foundry 0.8 or newer.
Allows configuration of the ray deduplication tolerance, both globally or per-scene. This option can be used to massively improve vision on large open maps at a cost of performance.
Allows configuration of the ray cast density for Token sight, both globally or per-scene. This option can be used to slightly improve vision on large open maps at a cost of performance, although in most cases increasing the 'Ray De-duplication Tolerance' is much more effective.
Allows setting the maximum token vision distance, regardless of illumination settings, both globally or per-scene. This can be used to e.g. limit view distance when Global Illumination is turned on, or improve performance on very large open maps by limiting how far away tokens need to render sight.
Allows configuration of Foundry's 'Exact Vision Threshold', both globally or per-scene. This is the number of walls in the map at which vision becomes approximate.
This module uses the libWrapper library for wrapping core methods. While this is not a hard dependency, it is recommended to install it for the best experience and compatibility with other modules.
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: token-vision-tweaks or copy its manifest URL:
And paste it to the input box at the bottom of your window.

You can install this package directly to your Forge account.