system

Don't Rest Your Head

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Latest version0.1.29
Minimum Core13
Compatible Core13
Last updated4 months ago
Created4 months ago
Authors
Languages English
Systems All systems
Project source Project URL

This implementation is based on Don't Rest Your Head by Fred Hicks and © Evil Hat Productions, made available for free with their explicit permission

DRYH screen

What It Does

  • Provides a `Character` actor type with a custom character sheet.
  • Tracks name, concept, Discipline, Exhaustion, Madness, Responses, Talents, and Scars.
  • Builds a dice pool from the character sheet.
  • Rolls Discipline, Exhaustion, Madness, and Pain together.
  • Counts successes and shows the dominant pool in chat.
  • Supports Exhaustion, Madness, Discipline, Pain, failure outcomes, Snap, and Crash resolution.
  • Tracks shared Hope and GM Despair.
  • Holds newly gained Hope as pending Hope until the next scene.

Getting Started

  1. Create an actor with the `Character` type.
  2. Open the character sheet.
  3. Fill in the character's name, concept, talents, and scars.
  4. Set Discipline, Exhaustion, and Madness.
  5. Configure all three Responses as Fight or Flight.
  6. Click **Create the Pool** on the character sheet.
The dice tray loads that character's pool and creates an interactive chat card.

Rolling Dice

After a character pool is created:
  • The player can adjust Discipline, Exhaustion, and Madness before rolling.
  • The GM can adjust Pain.
  • Click **Roll** to create the roll result in chat.
  • The chat card shows successes, dominant pool, and available follow-up actions.
  • Players can take Exhaustion, spend Hope when available, and resolve character consequences from the card.
  • The GM can roll Pain and use Despair-based interventions when available.

Hope And Despair

The Hope / Despair tracker is shared by the table.
  • Hope belongs to the players as a shared pool.
  • Despair belongs to the GM.
  • Only the GM can directly change the shared Hope and Despair totals.
  • Hope gained during a roll is added as pending Hope.
  • Click **End Scene** to move pending Hope into the usable Hope pool.

 


Credits:

jabberrrwocky — UI feedback and playtesting

https://dr-jabberwocky.itch.io/

super8 — UI feedback and playtesting

https://8super8.itch.io/

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