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Middenheim: City of the White Wolf takes players out of the familiar Grand Province of the Reikland, and drops them in the centre of Ulrican influence and power in the Old World. Middenheim sits at the heart of the Empire’s Northern expanse, and is the perfect setting for endless grim and perilous adventure! Each district of the expansive city is carefully detailed, with locations, plot hooks and NPCs too numerous to list. A beautifully illustrated map, provided with both GM and Player versions, shows off the city in exquisite detail. Need an Inn in the Altmarket? A Pawnbroker in The Kleinmoot? Details on the Kisvilite Embassy? Middenheim has everything you require.
Middenheim: City of the White Wolf distils the best of previous writing on the chosen city of Ulric, and combines it with new creatures, new NPCs, new locations, and rules to create the ultimate sourcebook for groups wishing to adventure in Middenheim and its surrounds. Full rules for creating Middenheimer, Middenlander and Nordlander Characters are included, along with a new career for true devotees of Ulric.
A stand-alone book, Middenheim: City of the White Wolf also makes an excellent supplement for those intending to run Power Behind the Throne, part three of The Enemy Within campaign. It details Middenheim around 2512 IC, prior to the events of The Enemy Within, but includes an appendix with updates on how future events are set to alter the city.
Middenheim: City of the White Wolf includes:
A History of Middenheim: A timeline of events leading up to the present day, detailing the cities past as a stronghold of the Ulrican faith and one time home to the usurper Wolf Emperors
A Visitors Guide: Eighty pages of detailed locations, NPCs and plot hooks set throughout the city’s many districts
Dark Cults of Middenheim: A run down on the cults and conspiracies that make Middenheim their home, any one of which could threaten the very fabric of political, cultural, or religious life in the city
The Duchy of Middenheim: Middenheim is more than just a city — it also commands the territories that surround it, as far away as coastal Nordland. The Duchy of Middenheim provides details on regions directly within ambit of the city, as well as the often fractious nobility that control them
Bestiary, Characters and more: Additional beasts, new Character options for creating local adventurers, and the Wolf Kin career for those willing to embody the spirit of Ulric in all things.
Middenheim: City of the White Wolf is an excellent and entertaining addition to any gaming table. Packed with lore, NPCs, and exciting adventure hooks, it will kickstart your next adventure in Warhammer Fantasy Roleplay!
This Foundry VTT module contains:
Middenheim: City of the White Wolf, complete with illustrations, integrated into Foundry, and searchable from within your Virtual Tabletop.
Support for creating Middenheimer, Middenlander and Nordlander Player Characters.
New bestiary creatures, fully stated with tokens ready to terrorize your players.
A beautiful, full colour map of the City of Middenheim, including location descriptions, GM only and player information.
A map of the Grand Duchy of Middenheim, full annotated with everything you need to know to explore the city of Middenheim and its surrounds.
Interactable Middenball map, measure out kicks, throws, and track positions of players and the ball!
Community Developed, Officially Supported thanks to the tremendous hard work of Russell Thurman (Moo Man) we’re pleased to be able to work with him and bring WFRP to the next level on the Foundry.
Foundry Powered Includes all of Foundry Virtual Tabletop’s exclusive features.
Published by Cubicle 7
Cubicle 7 Entertainment Ltd. © Games Workshop 2020
You can install this package directly to your Forge account.
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