module

Velocity Tracker

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Latest version1.0.0-alpha
Minimum Core10
Compatible Core10
File size0 B
Last updated1 year ago
Created1 year ago
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Languages English
Systems All systems
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Velocity Tracker

A system agnostic module that allows players to track velocities for a number of characters/vehicles/etc for systems and settings in which velocity is an important factor

Settings

 
 
"Allow GM to see all velocity trackers?" : On by default, this option allows GMs to see velocity trackers defined by the players. However, this is not a live feed to players' velocity trackers. To see updates on the players' velocity trackers close and re-open the 'Velocity Tracker List'.

 

"Distance Units" / "Time Units" : what are the units of the system your're using? Velocity will be shown as "Distnace Unit / Time Unit". Acceleration will be shown as "Distance Unit / Time Unit ^2)

 

"How long is one round?" : how long is a round in the system you're using? (ex: 6(s) in D&D, 1(s) in GURPS)

 

"Default acceleration" : some systems have default acceleration defined in the rules. If the system you are using does not it is safe to leave this a 0

Using Velocity Tracker

 

 

For both GMs and Players, to open the 'Velocity Tracker List' click the 'Right Arrow' icon on the left hand side of the screen.
 
A windows should pop up like the image below. This is the 'Velocity Tracker List'.
 

Buttons

"+ Add Velocity Tracker" - adds a Velocity Tracker to the 'Velocity Tracker List', this will show up as a new row populated with Velocity Tracker defaults

 

"Trash Can" - this will delete the corresponding Velocity Tracker

 

"Right Arrow" - this progresses time and calculates velocity

Fields

name - The name of whatever it is you want to track

 

max. vel. (maximum velocity) - How fast can your character go? Also useful for setting a terminal velocity for falling objects

 

accel. (acceleration) - How fast can your character get up to max velocity? This is heavily correlated with total time, so depending on what you're tracking you may want to set 'total time' to 0 whenever acceleration changes or start a new Velocity Tracker

 

total time - How much time has passed since movement began? This is heavily correlated with acceleration. Total time will increase by the amount set in 'timing' when the right arrow on the right hand side for the associated Velocity Tracker is clicked

 

timing
  - How long is a round? For example D&D has 6 second rounds so in this case put "6" for timing.
  OR
  - How many actions does a character have in a timeframe? In some systems not all characters act at same time. In that case put (# of actions) / (# how long is a full round). For example a character who acts 3 times in a 12 second round should put "3/12" for timing.

 

dist. moved (distance moved) - How far did the character move this turn/over the course of the time defined in 'timing'?

 

vel. (velocity) - Velocity will be determined by all the other fields and will update once the 'Right Arrow' is clicked. However, it can be edited manually

GM view

If "Allow GM to see all velocity trackers?" was enabled a GM will see something similar to the image below when they open up their 'Velocity Tracker List'. The Velocity Tracker fields for another players' Velocity Tracker is not editable. However, the GM can delete other players' Velocity Trackers.
 
 
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