system

Troika!

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Latest version1.4.0
Minimum Core11
Compatible Core11
Last updated1 day ago
Created1 year ago
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Hod Studio Publishing,
in collaboration with Melsonian Arts Council,
proudly presents:

The official Troika! system for Foundry Virtual Tabletop
This system started as a fan-made (amazing work @TheLastScrub, you will never be forgotten!), but is now on the Hod Studio Publishing/Cussa Mitre hands!
 
There are several improvements we are planning to do on the system. To know more, check the repository to see the open issues and discussions happening around the game.
 

System Features

  • PC Sheet
    • Roll Skill and Luck
    • Roll Advanced Skills and Spells
    • Drag inventory around to re-order
  • NPC Sheet and Henchmen sheet
    • Roll Skill
    • Set current mien, log 6 possible miens
  • Compendiums
    • All SRD Spells and Skills
    • All SRD Items
    • SRD Oops! Magic Fumble Table

Character Sheet

Character Sheet Skills Spells and Attacks

Initiative

 
The initiative system handles everything as defined by Troika rules. Choose the tokens that will be added to the initiative and begin the combat. All NPCs will be "converted" to the "-- Enemy --" actor in the initiative. All henchmen will be "converted" to the "-- Henchmen --" actor. The "-- End of Turn --" defines the end. Clicking on "next turn" will start the next round on Foundry.
 

If you want to use the rules that limits the number of enemies tokens to twice the number of players' tokens select it on the Configuration Settings.

Troika Initiative Configuration

Rolling Dice

The following fields on a character sheet are rollable:

Character Sheet Skills Spells and Attacks

Skill tests let the user choose to roll under (in which case the system rolls 2d6 under the target), or over in which case the system rolls 2d6+Skill.

NOTE - Hold shift and click to bypass the dialog and roll under, hold control and click to bypass the dialog and roll over.

Character Sheet Skills Spells and Attacks

When rolling damage, a dialoge will appear that allows the user to modify the 1d6 roll. A custom modifier can be typed in (to account for armor for instance). Or there are buttons that roll with a modifier of -3 through +3 as well.

All the damage values are displayed in the chat for reference, the value that was rolled is bolded.

Character Sheet Skills Spells and Attacks

Note - Armour Ignored value is not automatically included in the damage calculation.

Configuring Attacks

The attacks grid is populated based on what spells and items a character has (this is true of NPCs as well). In order to show up in the available attacks grid, an item or spell must be edited and marked as being an attack:

Character Sheet Skills Spells and Attacks

If the Requires Two Hands checkbox is checked, an asterisk is placed next to the name of the attack in the grid. Similarly, if a non-zero value for Armour Ignored is entered, a # sign is placed next to the attack name.

Character Sheet Skills Spells and Attacks

Inventory Management

Items in the inventory section can be dragged to re-order. Items in compendiums can be dragged and dropped directly on the sheet to add them. If an item is marked as needing multiple inventory slots (heavy armour for instance), it will note the slots it takes up as a range.

Character Sheet Skills Spells and Attacks

NPC Sheet

Most characters can be represented by the default PC sheet. To facilitate this, Initiative is a value even on a PC sheet.

However besides the PC, there are two other Actor types included in the system. These are the NPC and the NPC-Complex. The complex NPC is simply the PC sheet, but the Background field has been replaced by Mien. This is largely for more complicated NPCs that might have spells or otherwise be like a PC.

The standard NPC sheet is meant to represent a character statblock similar to the bestiary in the core rulebook. It is far more simple than the PC sheet:

Character Sheet Skills Spells and Attacks


Credits

Original system and all versions prior to 1.2 created by TheLastScrub

Version 1.2 and ahead created by Cussa Mitre/Hod Studio Publishing

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