| Latest version | 0.2.0 |
|---|---|
| Minimum Core | 13 |
| Compatible Core | 14 |
| File size | 24.23 KB |
| Last updated | 1 week ago |
| Created | 1 year ago |
| Authors | |
| Languages |
English Português (Brasil) |
| Systems | All systems |
| Project source | Project URL |
| Report bugs | Bug tracker URL |
| Read-me | Readme URL |
| License | License URL |
Token Animator is a Foundry VTT module that allows you to create, organize, and run custom movement animations for tokens directly on the canvas.
Main features:
Define motion paths using waypoints placed on the grid.
Control animations with Play, Pause, Resume, and Stop, available per animation and per folder.
Organize animations into folders, with batch controls (Play All / Pause All / Stop All).
Edit existing paths by adding, moving, or removing points directly on the canvas.
Configure options like speed (in grids/second) and grid snapping (“Snap to grid”).
Access animations from either the token’s panel or the global animator panel, which lists all animations in the current scene.
Use a draggable floating global button to quickly open the management panel.
The module provides a flexible, scrollable, and resizable UI, making it easy to manage and trigger animations during your games.
Support the project on Patreon
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: token-animator or copy its manifest URL:
And paste it to the input box at the bottom of your window.

You can install this package directly to your Forge account.