| Latest version | 1.0.0 |
|---|---|
| Minimum Core | 10 |
| Compatible Core | 11 |
| Last updated | 1 year ago |
| Created | 1 year ago |
| Authors | |
| Languages |
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| Systems | All systems |
| Project source | Project URL |

Tyranny & Trepidation contains two adventures designed for both Pathfinder 2e and the 5th edition of the world's most popular roleplaying game.
Tyranny & Trepidation for Foundry VTT includes:
Aside from its gorgeous view of the sea and murky sea-grey waters, the small oceanside village of Alta Marina isn’t noteworthy. The days are slow and lazy as fishermen haul in their catches and travelers pass through on their way to greater adventurers. The militia that guards this city has never had to deal with anything more dangerous than shoplifters and self-important visitors, so when an insane eccentric takes part of the city hostage to enact a malicious plot, the guards’ captain will need to enlist traveling heroes to save the day.

Monsters are missing. Many may take this as a good sign, an indication of a safer environment, and the triumph of civilization. Ordinarily, this might well be the case, but not if something far worse is snatching the monsters and gobbling them up. A lich, eater of souls, abducts monsters and mortals alike to subject them to a fate worse than death. As prisoners in an endless cycle of maddening experiments, torture, pain, and fear, they are to answer the lich’s burning question: do monsters have a soul?


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