Terrain Layer

Latest version0.0.7
Minimum Core0.6.6
Compatible Core0.7.5
Last updated3 years ago
Created3 years ago
Languages English
Systems All systems
Project source Project URL
Changelog Changelog URL

v0.0.7 - Compatibility for 7.6 update. Added some configurable options for Icon Scale, Opacity, and Multiples.

v0.0.6 -  Fixed hex grid issue and added warning to gridless maps.

v0.0.5 - Bugfixes and streamlining architecture.

v0.0.4 - Added Spanish Language PR and changes to Terrain Layer now broadcast to players.

v.0.0.3 - Bugfix: Multiple of Terrain square was showing 3, but only 2 on the data side on some occasions.

v0.0.2 - Reordered Terrain Layer so it's below sight,fog, and token layers. Oops.


Adds a Terrain Layer to Foundry for use as a dependency for other modules that may want to incorporate Difficult Terrain into their modules. Does not currently work with GRIDLESS maps. As this is an Alpha, very open to feedback for features other module developers or users might like incorporated. Currently using the DnD5e Difficult Terrain 'Triangle' as an indicator.


Activate Terrain layer by selecting it from controls menu. 

VISIBILITY TOGGLE - Set the visibility of the layer. Does not clear data.

ADD MODE - Left click to add, right click to delete. Left click and drag to select multiple squares to add. Hold CTRL down while dragging to REMOVE squares. Select on a previously laid tile to cycle through the terrain modifier multiple. Currently only 2 and 3.

REMOVE MODE - Left click to remove, click and drag to remove multiple.

RESET TERRAIN - Clears terrain layer.


This is still in very early stages still. Some ideas for the future of the mod include:

* customizable tile icon:shape,color,opacity, and possibly using an image instead.

* Impassable tiles and/or "dangerous" tiles. 



Notify of
Inline Feedbacks
View all comments
Would love your thoughts, please comment.x