module
Premium content

Symbaroum Core Rulebook

Endorsements
2
Comments
0
Latest version2.0.1
Minimum Core10
Compatible Core10
Last updated9 months ago
Created2 years ago
Authors
Languages
Systems Symbaroum
Dependencies Journal Anchor Links
Project source Project URL

Symbaroum Core Rulebook

This is a digital version of the Symbaroum Core Rulebook. Also, all relevant items and actors plus the Alternative Rules chapter from the Advanced Player's Guide are included. A Foundry Virtual Tabletop base license is required for use.

----------------------------------

“Twilight falls, Davokar darkens.” The goblin Fenya sounded calm, despite the flock of violings that swarmed eagerly around them – the nasty birds could predict bloodshed, they all knew that. Kvarek felt the sweat on his palms threaten his grip on the spear and shouted over his shoulder: “Magdala, faster!” The witch didn’t answer, lost as she was to the sinister harmonies of the ritual, her hands caressing the pillar’s grim stone face.

A loud rumbling echoed through the ruin, as if some giant creature had awoken and stood up from under layer upon layer of stone and soil. “The witch said that the abominations come out at night,” the goblin muttered. Kvarek’s knuckles whitened as he tightened the grip: “No, only that they are hungriest after dark. They are not afraid of the evening sun, and not of …” He was cut short by Magdala’s hoarse voice: “The pillar has answered. I know where to find the mausoleum.”

Then, out of the ruins, the Blight Beast came at them, massive and roaring. Its claws scraped the rocky ground, scouring out deep sores oozing pure corruption, leaving drops of black, mercury-like mildew on moss and stones in its wake.

“We cannot escape this,” said Fenya. Magdala nodded agreement. “Well then,” Kvarek sighed, “this is where we make our stand, for the right to the treasures of Symbaroum!”

----------------------------------

Symbaroum invites you to join in the adventure! Explore the vast Forest of Davokar in the hunt for treasures, lost wisdoms and fame. Visit the eleven barbarian clans to trade or to plunder their treasuries. Establish a base of power among princes, guilds or rebellious refugees in the capital city of Yndaros. Or survive encounters with famished Arch Trolls, dark-minded Blight Beasts and undead warlords. But whatever you do, never ignore the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the dark deep of Davokar is about to awaken.

 

This module contains:

  • 197 Journal Entries (Full Core Rules, The Promised Land Scenario and The Art of Symbaroum. Including Index journals for Players, GM/Scenario.)
  • The Alternative Rules chapter from the Advanced Players Guide.
  • 275 item Entries from the Core Rules (Abilities, Armor, Weapons, Equipment, Traits, Powers, etc.)
  • 370 item Entries  from the Advanced Players Guide (Abilities, Armor, Weapons, Equipment, Traits, Powers, etc.)
  • 71 Actor Entries (Adversaries, Monsters, The Promised Land PCs/NPCs.)
  • 11 Scenes - GM Aids and maps for The Promised Land.

Purchase this module:

This module is to be used with the Symbaroum System.

Published by Free League Publishing.

Purchase at the Free League webshop.

© 2021 Fria Ligan AB.

Subscribe
Notify of
0 Comments
Inline Feedbacks
View all comments
0
Would love your thoughts, please comment.x
()
x