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Pathfinder® for Savage Worlds Companion

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Latest version1.0.0
Minimum Core11
Compatible Core11
Last updated2 weeks ago
Created2 weeks ago
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Welcome to Golorian!

The Pathfinder® for Savage Worlds Companion Module for Foundry VTT contains a host of useful information for players and GMs including details and background information about Golarion, new character options, fiendish evil organizations, and more! 

This module requires the Pathfinder® for Savage Worlds Core Rules Module

Journals and TOC

This module contains:

  • 20 Wonderous Items
  • 5 Armors and 10 Weapon
  • 9 Prestiege Edges for the Harrower, Hellknight, and RedMantis)
  • 16 Tables, inlcuding random encounters
  • The original book formatted in high quality journals!  

Welcome to the Pathfinder® for Savage Worlds Companion. Within these pages you'll find additional information about Golarion and new rules to add to your Savage Pathfinder games.  

  • Chapter One provides more information about the Pathfinder Society including details about the background, structure, ranks, and goals of the organization.  
  • Chapter Two describes the history of the Inner Sea region of Golarion (found on the map in the Pathfinder for Savage Worlds Core Rules), and a comprehensive timeline of important historical events.  
  • Chapter Three outlines the major nations of the Inner Sea region of Golarion. Each entry in the gazeteer includes a little of the nation's history, along with some details about it's geography, leadership, and political importance in Golarion.  
  • Chapter Four contains an adventure generator to help give GMs countless quick encounters or even ideas for longer scenarios, wherever the party wander throughout the Inner Sea region of Golarion.  

  • Chapter Five takes a closer look at several important independent factions in Golarion, including the dreaded Red Mantis assassins. The faction descriptions cover important background on the faction along with details on the faction's goals and how they were viewed by Golarion's inhabitants. The chapter concludes with briefer descriptions of several less important organizations around the Inner Sea.  
  • Chapter Six covers some additional character options for those adventuring in the Inner Sea, providing new Prestige Edges as well as additional gear suitable for these new roles.  
  • Chapter Seven provides GMs and players with a more in-depth look at the gods and religions of Golarion. The major deities and the beliefs of their adherents get a little extra attention, providing some extra background for clerics and paladins.  

  • Chapter Eight takes a detailed look at the Great Beyond: the fabric of all that is, and the planes of existence, for heroes seeking adventure beyond the prime material plane.  
  • Chapter Nine deals with new artifacts, precious relics and magic items for adventurers to seek out and prize.
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