Simbul's Creature Aide

Latest version1.1.2
Minimum Core
Compatible Core
Last updated1 month ago
Created5 months ago
Languages Brazilian Portugues
Systems Dnd5e
Project source Project URL
Changelog Changelog URL

A Foundry VTT module that gives the GM the ability to:

Legendary Actions
  • Prompts GM with available legendary actions in-between combatant turns.
  • Tracks current available uses of legendary actions.
  • And reset the used legendary actions to their max on the end of their turn in combat.
    • Note: RAW indicates this should be at the beginning of their turn, but due to timing issues with the legendary action helper, this has been moved to the end of the turn and has no mechanical effect on gameplay.
Lair Actions
  • Prompts GM with available Lair actions at the creature's designated lair initiative.
  • A creature's legendary and lair actions will be indexed when first added to the tracker. Only items with an activation cost of "Legendary Action" or "Lair Action" will be indexed.
Recharge Abilities for GM's
  • At either start or end of the turn.
  • For abilities with a "d6 recharge" on every turn.
  •  Configurable to hide the roll.
Automatic Regeneration
  • Automatically checks actors with the Regeneration or Self-Repair features.
  • Searches the these features for the phrase "X hit points", where X can be a static value or a dice formula.
    • The search phrase is localized for your supported language.
  • At the start of their turn, if the actor isn't full health it prompts the GM for a roll for the regen and auto applies the healing
  • Regeneration Blocking.
    • Feature to prevent the auto regen popup
    • Matches and active effect of the specified name (case specific)
Undead Fortitude
  • Automatically checks actors with the Undead Fortitude feature or the trait set under special traits.
  • When they are reduced to 0 hp it will prompt the GM to choose the type of damage that was applied.
  • Then prompts the GM for a Con save for that actor, and will auto heal the NPC if the roll beats the save needed.
  • There are two settings for levels of checks:
    • Quick saves will just measure the change in hp and will not measure "overkill".
    • Advanced saves will query the GM for the amount of damage taken (defaulted to the amount of damage the token received) as a more complex system.


Originally part of DnD 5e Helpers

Notify of
Inline Feedbacks
View all comments
Would love your thoughts, please comment.x