| Latest version | 2.2.10 |
|---|---|
| Minimum Core | 11 |
| Compatible Core | 13 |
| Last updated | 7 months ago |
| Created | 8 months ago |
| Authors | |
| Languages |
English |
| Systems | All systems |
| Project source | Project URL |
| Report bugs | Bug tracker URL |
| Read-me | Readme URL |
| License | License URL |
Advanced lighting, vision limitation, and fog of war controls for Foundry VTT.
Supports Foundry VTT V11, V12, and V13
When no tokens are controlled, GMs can see the entire scene with adjustable brightness.
Fully customize the global/ambient light source with all standard light options:
Set custom daylight and darkness colors for each scene:
Restrict how far tokens can see:
Control lighting within drawing boundaries:
Reveal fog of war for all users without affecting saved exploration progress.
Control how light sources interact:
Open any scene's configuration and you'll find new options:
Select a drawing and open its configuration. A new Lighting tab provides:
Open any ambient light's configuration to find:
In the token's sight settings:
In the lighting controls toolbar (left sidebar):
The module exposes a global API for macro/module integration:
// Access the lighting system
RNKVision.lightingSystem
// Toggle debug mode
RNKVision.debug = true;
// Toggle Master View Hub
RNKVision.toggleGMHub();
// Toggle GM Vision
RNKVision.toggleGMVision();
// Get region at a point
const region = RNKVision.lightingSystem.getRegionAt({x: 1000, y: 1000}, 0);
// Check if fog is revealed
const revealed = region?.fogRevealed;
RNK™ Vision is designed to work alongside other modules. Known compatible modules:
If you encounter compatibility issues, please report them on GitHub.
Inspired by the original Perfect Vision module by dev7355608.
MIT License - See LICENSE file for details.
You can install this package directly to your Forge account.