Pathfinder Second Edition

Latest version5.5.3
Minimum Core9.266
Compatible Core9.280
Last updated3 days ago
Created3 years ago
Languages Main (English)
Systems All systems
Project source Project URL
Report bugs Bug tracker URL
Changelog Changelog URL
License License URL
A logo for the Pathfinder Second Edition game system, the Foundry VTT d20 logo on top of it.

This volunteer-developed project brings the Pathfinder Second Edition ruleset to Foundry Virtual Tabletop. Supported by an official partnership with Paizo Inc. and Foundry VTT, the PF2e Volunteer Development Team have worked to bring robust mechanical support that seamlessly enhances gameplay without getting in the way of roleplay.

The Pathfinder Seconed Edition Game System for Foundry VTT

The PF2e game system includes:

  • All rules content for Pathfinder Second Edition, including all creatures, hazards, items, actions, feats, spells from all official sources
  • A fully-featured character sheet that calculates modifiers and tracks feat choices so that you don't have to, with dedicated support for vital functionality such as spellcasting, inventory management, crafting, and Pathfinder Society-compatible chronicle sheets
  • Integration between the Pathfinder rules and Foundry VTT's canvas offers effortless support for advanced features like immersive vision mechanics, positional flanking, immunities, weaknesses, resistances, and real-time range detection
  • The system comes with support right out of the box for a variety of popular variant rules, such as Proficiency Without Level, the Critical Hit deck, or Automatic Bonus Progression
  • and much more!

Latest Release Features - 5.5

  • Added some more features for our party sheet: dragging stashed items to a player on the party sheet sends it to their inventory
  • Armour now works like weapons for renaming and price changes; with some handling for upgradable specific weapons too
  • Hearing and RBV can now be set per-scene, instead of globally
  • Basic threat data and XP are now integrated into the encounter tracker
  • Auras now can have their appearance altered; as such their visibility rules have been altered
  • All the usual insane amount of data additions and fixes
  • Show action cost in feat chat card when available
  • Add tooltips explaining threat and XP award in encounter tracker
  • Add visibility toggles to PC biography sections
  • Bugfixes: Item summary and spell buttons firing when enter was pressed have been fixed, TempHP rule element now resolves injected properties in its predicate, ancestry feats without an ancestry trait are now handled in the compendium browser, Fix ancestry feats without an ancestry trait being filtered in the compendium browser feats tab, Fixed `Select Other Variant` button being show on heightened spell chat cards, Restored `CheckDC` statistic value from context flag in attack roll rerolls, Now show a button on the `ChoiceSetPrompt` that opens the item sheet when the choice has a UUID, fixed styling and content selection of limited PC sheet, Refrain from having ABP attack potency make weapons magical, Limit visibility of degree-of-success button cues in strike attack rolls, Hid spell DCs in chat cards when appropriate, Fixed issue preventing NPC sneak attack from applying damage during flanking, Fixed calculation of counteract total modifier, Fixed Grant Item form defaults, Fixed effects that modify degree of success of persistent-damage recovery checks, Fixed roll-data resolution in inline damage links, Restored damage buttons to NPC/hazard attack rolls, Added support for brackets in Fast Healing/Regeneration rule element form, Fixed labeling and options presentation of Striking runes in weapon sheet, Now recalculate encounter metrics when party membership is changed while encounter is running, Fixed display of spell DCs in item summaries, Fixed "view item" buttons on choice set prompt, Fixed handling of rarity updates on non-physical items, Now include hazards in encounter metrics, Now render highlights for auras on familiars, Now reset aura renders when token size changes, Fixed aura rendering and detection for tiny tokens, No longer add non-persistent damage dice and modifiers to purely persistent damage, Resolved injected properties in roll note predicates

How to Contribute

The ongoing development effort for this game system is entirely volunteer-based, and we always welcome more help!

  • If you know how to code in JavaScript/TypeScript/HTML/CSS and have something specific you want to work on, check out the issue tracker on GitHub. You can set up a development environment following these directions.
  • If you find a data entry error, feel free to open a ticket in the GitHub issue tracker.
  • Our Discord server serves as both a community hub and a base of operations for development, and is a good place to check in if you'd like to help but don't know where to start.

If you find what you think is a bug, do the following:

  1. Close the world and restart Foundry.
  2. Push F12 and make a note of any errors in the console log.
  3. Try to replicate it and figure out exactly what you did to cause it. Do you get the same error in the console log?
  4. If it is an actor, try replicating it on a brand new test actor.
  5. Disable all modules and try again. If it stops try figuring out which module - you can likely get help in #module-troubleshooting on the FVTT discord.
  6. If it still persists, create a new PF2e world with no modules enabled and try again. At this point you likely have enough information people in #pf2e on the discord channel might be able to help you.
    1. If it still persists and you feel confident in this, back up your world data, delete the PF2e system and reinstall it and see if that fixes the issue
  7. Open up a GitHub issue stating exactly what you did and exactly what error you are getting. Likely someone in #pf2e can help you phrase this.

Licensing Information

This system uses trademarks and/or copyrights owned by Paizo Inc., which are used with permission granted as part of the partnership agreement between Foundry Gaming LLC and Paizo Inc. This officially recognized game system was created and is maintained by the PF2e For Foundry VTT volunteer development team, and is published for free with the endorsement of Foundry Gaming LLC.

If you would like to undertake a similar project, much of what this system includes is covered under Paizo's extremely generous Community Use Policy. For more information please visit The Community Use Policy. For more information about Paizo Inc. and Paizo products, please visit


Open Game License | Project License

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2 years ago

Highly recommend the Pathfinder 2E system on FVTT. It is one of the best system that I’ve used. The system contains so many good features and so many more are being developed. The community on Discord is great too!

2 years ago

Does the PF2E implement every quirk of Pathfinder perfectly? Not yet, no. Is it better in Foundry than any other VTT? Easily. Is there a particular feature you want working? Ask for it and if somebody doesn’t have a quick fix, odds are pretty good one of the volunteer devs will have it implemented before you thought it was possible! The rate of improvements and increased automation feature additions is honestly impressive.

2 years ago

The automation out of the box in the Pathfinder 2E system is incredible. Since I’m playing with IRL friends that didn’t read the Core Rulebook I couldn’t play without this system.

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