module

PF2E Technicolor Traits

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Latest version1.1.1
Minimum Core
Compatible Core
Last updated5 months ago
Created1 year ago
Authors
  • shemetz
    • itamarcu+foundry@gmail.com
    • @shemetz
Languages English
Français
Polski
Systems Pf2e
Sf2e
Project source Project URL
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Read-me Readme URL
Changelog Changelog URL
License License URL
  • Sort traits by category (more intuitively) rather than alphabetically
    • definitional groups, then important traits, then unimportant
  • Color-code each category:
    • Red is important
      • e.g. Incapacitaiton, Flourish, Subtle, Overflow
    • Yellow is situationally important
      • e.g. Visual, Nonlethal, Mental
    • Green and blue are almost never important
      • e.g. General, Wizard, Elf, Divine, Processed, Prediction, Fire
    • Big (double) border implies the trait has additional rules (visible if you hover over it)
    • Some colors look different in item windows VS in chat
      • e.g. the Attack trait is considered important in feat/spell windows (where you need to choose them) but unimportant in chat messages

With this, tags of spells/feats/items should become easier to figure out at a glance.
Traits will be ordered more intuitively, red traits are important, green/blue are unimportant. Traits with a big border have additional rules.

You can change your settings to only color the most important (red) traits and leave everything else as it is, if you feel there's too much color.

See more info in the project's Github page!


screenshot displaying the module at work, traits are recolored and reordered

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