system

Pathfinder Second Edition

Endorsements
43
Installs
30.54%
Comments
3
Latest version5.15.0
Minimum Core11.311
Compatible Core11.315
Last updated1 day ago
Created3 years ago
Authors
Languages Main (English)
Systems All systems
Project source Project URL
Report bugs Bug tracker URL
Changelog Changelog URL
License License URL
A logo for the Pathfinder Second Edition game system, the Foundry VTT d20 logo on top of it.

This volunteer-developed project brings the Pathfinder Second Edition ruleset to Foundry Virtual Tabletop. Supported by an official partnership with Paizo Inc. and Foundry VTT, the PF2e Volunteer Development Team have worked to bring robust mechanical support that seamlessly enhances gameplay without getting in the way of roleplay.

The Pathfinder Seconed Edition Game System for Foundry VTT

The PF2e game system includes:

  • All rules content for Pathfinder Second Edition, including all creatures, hazards, items, actions, feats, spells from all official sources
  • A fully-featured character sheet that calculates modifiers and tracks feat choices so that you don't have to, with dedicated support for vital functionality such as spellcasting, inventory management, crafting, and Pathfinder Society-compatible chronicle sheets
  • Integration between the Pathfinder rules and Foundry VTT's canvas offers effortless support for advanced features like immersive vision mechanics, positional flanking, immunities, weaknesses, resistances, and real-time range detection
  • The system comes with support right out of the box for a variety of popular variant rules, such as Proficiency Without Level, the Critical Hit deck, or Automatic Bonus Progression
  • and much more!

Latest Release Features - 5.14

  • Show Force checkbox on FlatModifier Form when Attribute selected
  • Add Hero Point RollOption on rerolls
  • Add targetOwner option to @Check syntax
  • Add a Limited view for Familiar Sheets
  • Add per-action toggle for mindshift trait
  • Add support for weapon damage type and die size alterations
  • Add Damage Alteration rule element (able to target damage components by slug)
  • Implement handling of Double Barrel trait
  • Make compendium directory and browser search able to process words in non-roman scripts
  • Add and enforce module blacklist (PF2e Action Support Engine currently only member)
  • Add support for persistent damage conditions dropped on actor sheets
  • Color encumbrance bar yellow when encumbered
  • Handle temporarily-resized actors when dropping equipment from compendium
  • Show tooltip for modifier/dice roll options in inspector
  • Enable IWR automation by default
  • Lots of data entry updates and corrections, as always 

Bugfixes: Fixed the damage section of spell sheet misrendering when material effect is added,  Hide name of Lootable NPCs depending on Token Name Visibility setting, Ensured PFS HP bump is an integer, Fixed padding on familiar sheet headers, Fixed non-mental NPC skills being affected by stupefied condition, Allow spell summaries to be expanded on non-editable actor sheets, Fixed ranged weapons getting included in melee-only weapon choice sets, Make shield auxiliary actions available when in stances that restrict strikes, Prevent counting Common and its corresponding language as two allocated languages, Retain whisper recipients when selecting spell variants from chat, Fixed rendering and disabling check substitutions, Apply item alterations and sanctification to scrolls/wands, Ignore hardness when applying damage from Token HUD, Fixed issue preventing most modifiers from being included in damage rolls, Fixed Party Hexploration Speed missing localization, Fixed NPC sheet initiative only showing perception, Fixed issue preventing checks from being rolled from kingdom sheet, Fixed issue blocking flanking from being recognized during damage rolls, Prevent players from acquiring vision from controlled tokens without at least observer ownership, Fixed Kingdom feat styling, Restored range penalties to strike attack rolls, Avoid declaring tokens to be vision sources when sight is disabled, Fixed issue causing damage/critical icons to appear to players when Show Check Outcomes is disabled, Restored application of volley penalty to weapon-infused elemental blasts, Fixed sizing and scrollability of NPC loot sheet, Omit common language from party sheet languages, Restored spell/healing domain in spells

How to Contribute

The ongoing development effort for this game system is entirely volunteer-based, and we always welcome more help!

  • If you know how to code in JavaScript/TypeScript/HTML/CSS and have something specific you want to work on, check out the issue tracker on GitHub. You can set up a development environment following these directions.
  • If you find a data entry error, feel free to open a ticket in the GitHub issue tracker.
  • Our Discord server serves as both a community hub and a base of operations for development, and is a good place to check in if you'd like to help but don't know where to start.

If you find what you think is a bug, do the following:

  1. Close the world and restart Foundry.
  2. Push F12 and make a note of any errors in the console log.
  3. Try to replicate it and figure out exactly what you did to cause it. Do you get the same error in the console log?
  4. If it is an actor, try replicating it on a brand new test actor.
  5. Disable all modules and try again. If it stops try figuring out which module - you can likely get help in #module-troubleshooting on the FVTT discord.
  6. If it still persists, create a new PF2e world with no modules enabled and try again. At this point you likely have enough information people in #pf2e on the discord channel might be able to help you.
    1. If it still persists and you feel confident in this, back up your world data, delete the PF2e system and reinstall it and see if that fixes the issue
  7. Open up a GitHub issue stating exactly what you did and exactly what error you are getting. Likely someone in #pf2e can help you phrase this.

Licensing Information

This system uses trademarks and/or copyrights owned by Paizo Inc., which are used with permission granted as part of the partnership agreement between Foundry Gaming LLC and Paizo Inc. This officially recognized game system was created and is maintained by the PF2e For Foundry VTT volunteer development team, and is published for free with the endorsement of Foundry Gaming LLC.

If you would like to undertake a similar project, much of what this system includes is covered under Paizo's extremely generous Community Use Policy. For more information please visit The Community Use Policy. For more information about Paizo Inc. and Paizo products, please visit Paizo.com.

 

Open Game License | Project License

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Todori
3 years ago

Highly recommend the Pathfinder 2E system on FVTT. It is one of the best system that I’ve used. The system contains so many good features and so many more are being developed. The community on Discord is great too!

GreatGraySkwid
3 years ago

Does the PF2E implement every quirk of Pathfinder perfectly? Not yet, no. Is it better in Foundry than any other VTT? Easily. Is there a particular feature you want working? Ask for it and if somebody doesn’t have a quick fix, odds are pretty good one of the volunteer devs will have it implemented before you thought it was possible! The rate of improvements and increased automation feature additions is honestly impressive.

jollyhoop
2 years ago

The automation out of the box in the Pathfinder 2E system is incredible. Since I’m playing with IRL friends that didn’t read the Core Rulebook I couldn’t play without this system.

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