system

Paranoia Perfect Edition

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Latest versionv0.7.1
Minimum Core10
Compatible Core12
Last updated1 day ago
Created1 year ago
Authors
Languages English
Systems All systems
Project source Project URL
Changelog Changelog URL
License License URL

This us an unofficial fan project, and is not affiliated with or endorsed in any way by Mongoose Publishing.

DING! Attention citizen. Welcome to the first of your six lives here in Alpha Complex. I am your best friend, The Computer. Do not worry. I am here to protect you, educate you and help you stay loyal. This will make you happy and productive, as cases of severe anxiety and PTSD have dropped considerably. You have been decanted from your clone tank and are ready to serve. How may I help you be successful?

Paranoia is a dystopian science-fiction tabletop role-playing game originally designed and written by Greg Costikyan, Dan Gelber, and Eric Goldberg, and first published in 1984 by West End Games. Since 2004 the game has been published under license by Mongoose Publishing.

The game is set in a dystopian future city controlled by the Computer (also known as "Friend Computer"), and where information (including the game rules) are restricted by color-coded "security clearance". Player characters are initially enforcers of the Computer's authority (known as Troubleshooter, mainly for the fact that they shoot trouble), and will be given missions to seek out and eliminate threats to the Computer's control. The player characters are also part of prohibited underground movements (which means that the players' characters are usually included among the aforementioned 'security threats'), and will have secret objectives including theft from and murder of other player characters.

This system currently features a Character Sheet for your troubleshooters to store all their vital information in, and a dice roller to facilititate shooting of trouble.

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