| Latest version | 1.0.2 |
|---|---|
| Minimum Core | 13 |
| Compatible Core | 14 |
| Last updated | 3 hours ago |
| Created | 3 hours ago |
| Authors | |
| Languages |
English 简体中文 |
| Systems | All systems |
| Project source | Project URL |
Turn any Foundry Region into a real sea.
Draw a region on your map, add the Ocean Water behavior, and that area becomes water. It isn't a looping animation — the surface rises and shifts in real time, and never looks the same twice. The same tool gives you an open ocean, a lake, a river, or a still pool deep in a dungeon.
Waves come with swell and lull — a stretch of movement, then a stretch of calm, arriving in sets like the real thing, never on a loop. Five water styles are built in and ready to drop on a map: Deep Sea, Storm Sea, Tropical Shallows, Grey Open Sea and Clear Stream — from mirror-calm to breaking whitecaps, each with its own temper.
Scene light isn't a filter laid over the picture. It has a position, a height and a color, and it decides where reflections land, where the sun glitter scatters, which way a ship's shadow leans. Clear Day, Sunset Gold, Moonlit Silver — swap one and the whole mood of the sea turns with it, all in real time, water and ships responding together, with nothing placed by hand.
A ship isn't a flat picture stuck to the surface. Pan the canvas and the hull, masts and sails shift against one another, like something really standing there; a swell rolls through and the bow lifts, the hull rocks; its shadow falls on the water and leans with the light. As it sails it splits the water at the bow and churns a wake off the stern — and even a token wading across a lake or pool sends ripples spreading, ring after ring. The 3D hull comes from the companion scenic3d module; every exchange between ship and water is Ocean's own doing.
Pick a preset and you have a good-looking sea in ten seconds. Want to go further? Nearly every detail is in your hands — foam, whitecaps, flow, the color of deep water and shallows, reflections, glitter. The control panel works like a photo editor: drag a slider (brightness, contrast, saturation, temperature…) and recolor the whole sea, with no parameters to learn. Tune it the way you like, save it as a style of your own, and reuse it on the next map.
Ocean requires the companion “Scenic3D” module to run properly.
You can install this package directly to your Forge account.